在67行,我有代码
void session::read_handler(const boost::system::error_code& ec, std::size_t bytes_transferred)
{
std::cout<<bytes_transferred<<std::endl;
}只要服务器接收到session类中的分组,就应该轮询该函数,但是由于某些原因,该函数从未被调用。在read_handler()的int main()中调用io_service.run();。代码基本上是Boost站点上的异步服务器的示例,带有我添加的功能。这是代码。
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
class session
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void read_handler(const boost::system::error_code& ec, std::size_t bytes_transferred);
private:
void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
boost::bind(&session::handle_write, this,
boost::asio::placeholders::error));
}
else
{
delete this;
}
}
void handle_write(const boost::system::error_code& error)
{
if (!error)
{
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
{
delete this;
}
}
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
};
void session::read_handler(const boost::system::error_code& ec, std::size_t bytes_transferred)
{
std::cout<<bytes_transferred<<std::endl;
}
class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
start_accept();
}
private:
void start_accept()
{
session* new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
void handle_accept(session* new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
}
else
{
delete new_session;
}
start_accept();
}
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};
int main()
{
try
{
boost::asio::io_service io_service;
server s(io_service, 4000);
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}发布于 2013-04-12 17:23:18
session::read_handler(...)未设置为处理程序。
调用handle_accept()是因为它被设置为处理程序:
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));handle_read(...)之所以称为bacause,是因为它被设置为处理程序:
socket_.async_read_some(boost::asio::buffer(data_, max_length),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));与handle_write(...)相同-由handle_read函数设置。
但未设置read_handler。请改用handle_read。或者从handle_read调用read_handler。
void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
std::cout<<bytes_transferred<<std::endl; // try this.
read_handler(error, bytes_transferred); // OR this.
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
boost::bind(&session::handle_write, this,
boost::asio::placeholders::error));
}
else
{
delete this;
}
}发布于 2013-04-12 17:19:39
该函数永远不会被调用,因为您既没有调用它,也没有将它作为处理程序传递给某个异步函数。
您可以将处理程序视为状态机的状态,将async_*调用视为这些状态之间的转换。您的状态如下(起点是从server::server调用的start_accept
<<start>> --async_accept-----> <server::handle_accept> //via server::server > server::start_accept
<server::handle_accept> --async_read_some--> <session::handle_read> //via session::start
<session::handle_read> --async_write------> <session::handle_write>
<session::handle_write> --async_read_some--> <session::handle_read>路径仅适用于没有错误的情况。错误情况是微不足道的,它们只是结束程序,或者,在handle_accept的情况下,只是重试转换。
您可以看到handle_read和handle_write之间可能无休止的循环,但read_handler不是游戏的一部分。
https://stackoverflow.com/questions/15967257
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