void HelloWorld::startMovingBackground() {
CCLog("startMovingBackground...");
if ( isLeftPressed && isRightPressed ) {
return;
}
CCLog("schedule..."); // OK.......................
this->schedule(schedule_selector(HelloWorld::moveBackground));
}和
void HelloWorld::moveBackground(float f) {
CCLog("moveBackground %f", f); // NO....................
// Do move background...
}但是,moveBackground函数没有被调用。帮帮我..。
==========================================================
代码(初始化"HelloScene")
CCScene* HelloWorld::scene() {
CCScene * scene = NULL;
do {
scene = CCScene::create();
CC_BREAK_IF(! scene);
HelloWorld *layer = HelloWorld::create();
CC_BREAK_IF(! layer);
scene->addChild(layer);
} while (0);
return scene;
}
bool HelloWorld::init()
{
bool bRet = false;
do {
CC_BREAK_IF(! CCLayerColor::initWithColor(ccc4(255, 255, 255, 255)) );
this->setTouchEnabled(true);
winSize = CCDirector::sharedDirector()->getWinSize();
this->setTouchEnabled(true);
this->createBackgroundParallax();
this->createArrowButtons();
bRet = true;
} while (0);
return bRet;
} 发布于 2013-12-24 14:30:07
如果调用onEnter,scheduleUpdate()可能不会working.Try以下内容:
CCDirector::sharedDirector()->getScheduler()->scheduleUpdateForTarget(this,0,false);或
CCDirector::sharedDirector()->getScheduler()->scheduleSelector(schedule_selector(NewGame::update),this,0.1,false);发布于 2013-03-28 10:00:18
你遗漏了一个论点
this->schedule( selector, time_interval);如果我没记错的话,默认值是0,它永远不会被调用。
https://stackoverflow.com/questions/15655888
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