我将一个项目从Swift 2转换到了Swift 3,现在我在下面的代码行中得到一个错误:
for i:CGFloat in 0 ..< 2.0 + self.frame.size.width / ( skyTexture.size().width * 2.0 ) += 1 {上面写着:left side of mutating operator isn't mutable '..<' returns immutable value
let skyTexture = SKTexture(imageNamed: "sky")
skyTexture.filteringMode = .nearest
let moveSkySprite = SKAction.moveBy(x: -skyTexture.size().width * 2.0, y: 0, duration: TimeInterval(0.1 * skyTexture.size().width * 2.0))
let resetSkySprite = SKAction.moveBy(x: skyTexture.size().width * 2.0, y: 0, duration: 0.0)
let moveSkySpritesForever = SKAction.repeatForever(SKAction.sequence([moveSkySprite,resetSkySprite]))
for i:CGFloat in 0 ..< 2.0 + self.frame.size.width / ( skyTexture.size().width * 2.0 ) += 1 {
let sprite = SKSpriteNode(texture: skyTexture)
sprite.setScale(2.0)
sprite.zPosition = -20
sprite.position = CGPoint(x: i * sprite.size.width, y: sprite.size.height / 2.0 + groundTexture.size().height * 2.0)
sprite.run(moveSkySpritesForever)
moving.addChild(sprite)
}发布于 2016-10-09 16:40:49
本质上,你想要的仍然是一次循环遍历递增1的整数值。因此,你可以只计算最后一个int值,并使用一个简单的for each循环:
for i in 0..<Int(self.frame.size.width / ( skyTexture.size().width * 2.0 )) + 2 {
//do your stuff here
sprite.position = CGPoint(x: CGFloat(i) * sprite.size.width, y: sprite.size.height / 2.0 + groundTexture.size().height * 2.0)
}https://stackoverflow.com/questions/39940937
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