我正在尝试使用光线投射来检测交叉点。我目前的问题是,我不确定我的光线投射目标是想要的方向。所以我一般的问题是:有没有一种方法可以让光线投射可见?如果是这样的话:它是如何做到的?这会对我有很大帮助。
迈克尔
发布于 2013-02-13 07:50:36
你为什么不从原点到光线的方向画一条线呢?
更具体地说(使用r83):
// Draw a line from pointA in the given direction at distance 100
var pointA = new THREE.Vector3( 0, 0, 0 );
var direction = new THREE.Vector3( 10, 0, 0 );
direction.normalize();
var distance = 100; // at what distance to determine pointB
var pointB = new THREE.Vector3();
pointB.addVectors ( pointA, direction.multiplyScalar( distance ) );
var geometry = new THREE.Geometry();
geometry.vertices.push( pointA );
geometry.vertices.push( pointB );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
var line = new THREE.Line( geometry, material );
scene.add( line );发布于 2018-06-06 17:52:30
这是另一种显示你的光线投射的方法:
scene.add(new THREE.ArrowHelper(raycaster.ray.direction, raycaster.ray.origin, 300, 0xff0000) );https://stackoverflow.com/questions/14843846
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