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社区首页 >问答首页 >LWJGL:加载库失败

LWJGL:加载库失败
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Stack Overflow用户
提问于 2016-08-14 00:10:52
回答 2查看 10.1K关注 0票数 5

我一直在尝试在linux上使用'lwjgl‘,当我从终端运行我的编译代码时遇到了一个问题。我使用的是lwjgl 3的稳定版本。

我从网站下载了lwjgl.jar,并运行命令javac -cp lwjgl.jar: Main.java,它可以很好地编译代码。然后我运行:java -cp lwjgl.jar: Main,它抛出这个错误;

代码语言:javascript
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[LWJGL] Failed to load a library. Possible solutions:
    a) Set -Djava.library.path or -Dorg.lwjgl.librarypath to the directory that contains the shared libraries.
    b) Add the JAR(s) containing the shared libraries to the classpath.
[LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics.
Exception in thread "EndlessRunner" java.lang.UnsatisfiedLinkError: Failed to locate library: liblwjgl.so
    at org.lwjgl.system.Library.loadSystemRelative(Library.java:100)
    at org.lwjgl.system.Library.loadSystem(Library.java:71)
    at org.lwjgl.system.Library.<clinit>(Library.java:43)
    at org.lwjgl.system.MemoryAccess.<clinit>(MemoryAccess.java:17)
    at org.lwjgl.system.Pointer.<clinit>(Pointer.java:22)
    at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:562)
    at Main.init(Main.java:31)
    at Main.run(Main.java:78)
    at java.lang.Thread.run(Thread.java:745)

我不确定我是否也遗漏了一些我需要的文件,或者我是否完全错误地处理了这件事。这是我正在使用的代码,这只是我在网上找到的一些代码,我正在使用它作为测试。

代码语言:javascript
复制
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
import java.nio.ByteBuffer;
import org.lwjgl.glfw.GLFWVidMode;

public class Main implements Runnable{

private Thread thread;
public boolean running = true;

private long window;

private int width = 1200, height = 800;

public static void main(String args[]){
    Main game = new Main();
    game.start();
}

public void start(){
    running = true;
    thread = new Thread(this, "EndlessRunner");
    thread.start();
}

public void init(){
    // Initializes our window creator library - GLFW 
    // This basically means, if this glfwInit() doesn't run properlly
    // print an error to the console
    if(glfwInit() != true){
        // Throw an error.
        System.err.println("GLFW initialization failed!");
    }

    // Allows our window to be resizable
    glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);

    // Creates our window. You'll need to declare private long window at the
    // top of the class though. 
    // We pass the width and height of the game we want as well as the title for
    // the window. The last 2 NULL parameters are for more advanced uses and you
    // shouldn't worry about them right now.
    window = glfwCreateWindow(width, height, "Endless Runner", NULL, NULL);

    // This code performs the appropriate checks to ensure that the
    // window was successfully created. 
    // If not then it prints an error to the console
    if(window == NULL){
        // Throw an Error
        System.err.println("Could not create our Window!");
    }

    // creates a bytebuffer object 'vidmode' which then queries 
    // to see what the primary monitor is. 
    //ByteBuffer vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    // Sets the initial position of our game window. 
    glfwSetWindowPos(window, 100, 100);
    // Sets the context of GLFW, this is vital for our program to work.
    glfwMakeContextCurrent(window);
    // finally shows our created window in all it's glory.
    glfwShowWindow(window);
}

public void update(){
    // Polls for any window events such as the window closing etc.
    glfwPollEvents();
}

public void render(){
    // Swaps out our buffers
    glfwSwapBuffers(window);
}

@Override
public void run() {
    // All our initialization code
    init();
    // Our main game loop
    while(running){
        update();
        render();
        // Checks to see if either the escape button or the
        // red cross at the top were pressed.
        // if so sets our boolean to false and closes the
        // thread.
        if(glfwWindowShouldClose(window) == true){
            running = false;
        }
    }
}

}

如果你们能提供任何帮助,我们将不胜感激。

谢谢。

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回答 2

Stack Overflow用户

发布于 2017-03-13 11:39:48

我只能使用NetBeans 8运行LWJGL3,但我也遇到了同样的错误。我发现的问题与最初设置LWJGL时需要添加到"classpath“选项卡中的”本地“jar文件有关。这样做的原因是它使LWJGL能够自动查找本机jars。然后,在您的VM设置下,您需要将其设置为:

代码语言:javascript
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-Djava.library.path="Path to where you extracted JAR files"

如果您的路径名包含任何空格,则仅包含引号

票数 3
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Stack Overflow用户

发布于 2019-06-13 16:33:29

您可以在模块路径中添加lwjgl.jar,在classpath中添加lwjgl-native-\*.jar。其他的也是。例如:在模块路径中添加lwjgl-opengl.jar,在classpath中添加lwjgl-opengl-native-\*.jar。这就是工作。

票数 2
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/38934607

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