我一直在尝试在linux上使用'lwjgl‘,当我从终端运行我的编译代码时遇到了一个问题。我使用的是lwjgl 3的稳定版本。
我从网站下载了lwjgl.jar,并运行命令javac -cp lwjgl.jar: Main.java,它可以很好地编译代码。然后我运行:java -cp lwjgl.jar: Main,它抛出这个错误;
[LWJGL] Failed to load a library. Possible solutions:
a) Set -Djava.library.path or -Dorg.lwjgl.librarypath to the directory that contains the shared libraries.
b) Add the JAR(s) containing the shared libraries to the classpath.
[LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics.
Exception in thread "EndlessRunner" java.lang.UnsatisfiedLinkError: Failed to locate library: liblwjgl.so
at org.lwjgl.system.Library.loadSystemRelative(Library.java:100)
at org.lwjgl.system.Library.loadSystem(Library.java:71)
at org.lwjgl.system.Library.<clinit>(Library.java:43)
at org.lwjgl.system.MemoryAccess.<clinit>(MemoryAccess.java:17)
at org.lwjgl.system.Pointer.<clinit>(Pointer.java:22)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:562)
at Main.init(Main.java:31)
at Main.run(Main.java:78)
at java.lang.Thread.run(Thread.java:745)我不确定我是否也遗漏了一些我需要的文件,或者我是否完全错误地处理了这件事。这是我正在使用的代码,这只是我在网上找到的一些代码,我正在使用它作为测试。
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryUtil.*;
import java.nio.ByteBuffer;
import org.lwjgl.glfw.GLFWVidMode;
public class Main implements Runnable{
private Thread thread;
public boolean running = true;
private long window;
private int width = 1200, height = 800;
public static void main(String args[]){
Main game = new Main();
game.start();
}
public void start(){
running = true;
thread = new Thread(this, "EndlessRunner");
thread.start();
}
public void init(){
// Initializes our window creator library - GLFW
// This basically means, if this glfwInit() doesn't run properlly
// print an error to the console
if(glfwInit() != true){
// Throw an error.
System.err.println("GLFW initialization failed!");
}
// Allows our window to be resizable
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
// Creates our window. You'll need to declare private long window at the
// top of the class though.
// We pass the width and height of the game we want as well as the title for
// the window. The last 2 NULL parameters are for more advanced uses and you
// shouldn't worry about them right now.
window = glfwCreateWindow(width, height, "Endless Runner", NULL, NULL);
// This code performs the appropriate checks to ensure that the
// window was successfully created.
// If not then it prints an error to the console
if(window == NULL){
// Throw an Error
System.err.println("Could not create our Window!");
}
// creates a bytebuffer object 'vidmode' which then queries
// to see what the primary monitor is.
//ByteBuffer vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Sets the initial position of our game window.
glfwSetWindowPos(window, 100, 100);
// Sets the context of GLFW, this is vital for our program to work.
glfwMakeContextCurrent(window);
// finally shows our created window in all it's glory.
glfwShowWindow(window);
}
public void update(){
// Polls for any window events such as the window closing etc.
glfwPollEvents();
}
public void render(){
// Swaps out our buffers
glfwSwapBuffers(window);
}
@Override
public void run() {
// All our initialization code
init();
// Our main game loop
while(running){
update();
render();
// Checks to see if either the escape button or the
// red cross at the top were pressed.
// if so sets our boolean to false and closes the
// thread.
if(glfwWindowShouldClose(window) == true){
running = false;
}
}
}}
如果你们能提供任何帮助,我们将不胜感激。
谢谢。
发布于 2017-03-13 11:39:48
我只能使用NetBeans 8运行LWJGL3,但我也遇到了同样的错误。我发现的问题与最初设置LWJGL时需要添加到"classpath“选项卡中的”本地“jar文件有关。这样做的原因是它使LWJGL能够自动查找本机jars。然后,在您的VM设置下,您需要将其设置为:
-Djava.library.path="Path to where you extracted JAR files"如果您的路径名包含任何空格,则仅包含引号
发布于 2019-06-13 16:33:29
您可以在模块路径中添加lwjgl.jar,在classpath中添加lwjgl-native-\*.jar。其他的也是。例如:在模块路径中添加lwjgl-opengl.jar,在classpath中添加lwjgl-opengl-native-\*.jar。这就是工作。
https://stackoverflow.com/questions/38934607
复制相似问题