我正在构建一个图像管理器类,用于处理UIImages的大小调整、裁剪等操作。我之所以使用CGContext,是因为它的速度可以与这里的http://nshipster.com/image-resizing/基准测试中的UIGraphicsContext相媲美。
这是我的经理类:
func resizeImage(exportedWidth width: Int, exportedHeight height: Int, originalImage image: UIImage) -> UIImage? {
let cgImage = image.CGImage
let width = width
let height = height
let bitsPerComponent = CGImageGetBitsPerComponent(cgImage)
let bytesPerRow = CGImageGetBytesPerRow(cgImage)
let colorSpace = CGImageGetColorSpace(cgImage)
let bitmapInfo = CGImageGetBitmapInfo(cgImage)
let context = CGBitmapContextCreate(nil, width, height, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo.rawValue)
CGContextSetInterpolationQuality(context, .High)
CGContextDrawImage(context, CGRect(origin: CGPointZero, size: CGSize(width: CGFloat(width), height: CGFloat(height))), cgImage)
let scaledImage = CGBitmapContextCreateImage(context).flatMap { UIImage(CGImage: $0) }
return scaledImage
}没什么特别疯狂的,但是当我把它添加到一个子类的UITextView中时,我遇到了麻烦。我试过将图像大小加倍,然后用UIImageView压缩它,但没有效果。这段代码以正确的大小正确地显示了它,但在我的iPhone SE上,图像像素与屏幕像素的比例似乎是1:1,而不是理想的2:1。
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
let textViewWidth: CGFloat = self.view.frame.size.width - 130
let percentResize = textViewWidth / pickedImage.size.width
let toBeExportedHeight = pickedImage.size.height * percentResize
let resizedImage = ImageManipulationManager.sharedInstance.resizeImage(exportedWidth: Int(textViewWidth),exportedHeight: Int(toBeExportedHeight), originalImage: pickedImage)
let attachment = NSTextAttachment()
attachment.image = resizedImage
let attString = NSAttributedString(attachment: attachment)
textView.textStorage.insertAttributedString(attString, atIndex: textView.selectedRange.location)
textInputbar.layoutIfNeeded()
textView.becomeFirstResponder()
print(textView.text.characters.count)
}
dismissViewControllerAnimated(true, completion: nil)
}发布于 2016-08-20 10:31:26
双分辨率屏幕的图像必须是双分辨率的。这意味着它应该是所需实际大小的两倍宽和两倍,并在从CGImage派生时将scale附加到UIImage。
https://stackoverflow.com/questions/39049661
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