我编写代码来获取和设置alsa混音器音量:
snd_mixer_elem_t *elem = NULL;
long alsa_min, alsa_max, alsa_vol;
int alsa_get_volume( void )
{
long val;
assert (elem);
if (snd_mixer_selem_is_playback_mono(elem)) {
snd_mixer_selem_get_playback_volume(elem, SND_MIXER_SCHN_MONO, &val);
return val;
} else {
int c, n = 0;
long sum = 0;
for (c = 0; c <= SND_MIXER_SCHN_LAST; c++) {
if (snd_mixer_selem_has_playback_channel(elem, c)) {
snd_mixer_selem_get_playback_volume(elem, SND_MIXER_SCHN_FRONT_LEFT, &val);
sum += val;
n++;
}
}
if (! n) {
return 0;
}
val = sum / n;
sum = (long)((double)(alsa_vol * (alsa_max - alsa_min)) / 100. + 0.5);
if (sum != val) {
alsa_vol = (long)(((val * 100.) / (alsa_max - alsa_min)) + 0.5);
}
return alsa_vol;
}
}
int alsa_set_volume( int percentdiff )
{
long volume;
alsa_get_volume();
alsa_vol += percentdiff;
if( alsa_vol > 100 ) alsa_vol = 100;
if( alsa_vol < 0 ) alsa_vol = 0;
volume = (long)((alsa_vol * (alsa_max - alsa_min) / 100.) + 0.5);
snd_mixer_selem_set_playback_volume_all(elem, volume + alsa_min);
snd_mixer_selem_set_playback_switch_all(elem, 1);
muted = 0;
mutecount = 0;
return alsa_vol;
}我不会使alsa混音器的音量由GtkVolumeButton改变。尝试过,但当gtk按钮的值向上或向下更改时,alsa混音器总是跳到100%:
int gtk_volume_button_get_value (GtkWidget *button)
{
return (int) (gtk_scale_button_get_value(GTK_SCALE_BUTTON(button)) * 100);
}
void gtk_volume_button_set_value (GtkWidget *button, int value)
{
gtk_scale_button_set_value(GTK_SCALE_BUTTON(button), (gdouble) value / 100);
}
void volume_value_changed_cb(GtkVolumeButton *button, gpointer user_data)
{
int vol = (int)(gtk_volume_button_get_value(volume_button) + 0.5);
alsa_set_volume(vol);
}请帮我写一个GtkVolumeButton的纠错代码。
发布于 2013-01-29 23:02:20
您的问题与GtkVolume无关。事实上,它来自于你使用两种不同的方法来处理音量。alsa_get_volume为您提供了一个绝对音量,它是一个整数。可以预期alsa_set_volume会接受相同的值范围。这就是如何在volume_value_changed_cb中使用它:«获取音量控件的音量级别,介于0和100之间,并将其设置为当前音量。»。
然而,实现是完全不同的。它的实现方式就像你想告诉它“增加或减少当前音量的x%”一样。你得到当前的音量水平并加上这个百分比,因此你计算的是一个相对的声音水平,而不是一个绝对的声音水平。所以,如果你的初始音量是50%,而你又想把它降到45%,你应该会打电话给alsa_set_volume (45)。但目前,调用alsa_set_volume (45)会将alsa_vol设置为50 + 45 = 95%。
所以你需要使用绝对体积,而不是相对体积。
/* newvol: Desired volume level in the [0;100] range */
int alsa_set_volume (int newvol)
{
long volume;
alsa_vol = CLAMP(absvol, 0, 100);
volume = (long)((alsa_vol * (alsa_max - alsa_min) / 100.) + alsa_min);
snd_mixer_selem_set_playback_volume_all(elem, volume);
snd_mixer_selem_set_playback_switch_all(elem, 1);
muted = 0;
mutecount = 0;
return alsa_vol;
}https://stackoverflow.com/questions/14580720
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