我有两个类:
/*Switch.h*/
class CSwitch : public CDeviceEntity {}
/*EndSystem.h*/
class CEndSystem : public CDeviceEntity {}但是当我使用的时候:
CDeviceEntity* dev = NULL;
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST( CEndSystem, dev ) != NULL ) {}"DYNAMIC_DOWNCAST“总是返回not NULL,而dev是一种class CEndSystem或class CSwitch。
如果使用:
/*Switch.h*/
class CSwitch : public CDeviceEntity { DECLARE_DYNAMIC(CSwitch) }
and
/*Switch.cpp*/
IMPLEMENT_DYNAMIC(CSwitch, CDeviceEntity)
/*EndSystem.h*/
class CEndSystem : public CDeviceEntity { DECLARE_DYNAMIC(CEndSystem) }
and
/*EndSystem.cpp*/
IMPLEMENT_DYNAMIC(CEndSystem, CDeviceEntity)"DYNAMIC_DOWNCAST“根据class CEndSystem或class CSwitch返回NULL或not NULL。
为什么"DECLARE_DYNAMIC“和"IMPLEMENT_DYNAMIC”是"DYNAMIC_DOWNCAST“的必需品?
/*Algorithm.h*/
static int getESNum();
/*Algorithm.cpp*/
int CAlgorithm::getESNum()
{
int count = 0;
CDeviceEntity* dev = NULL;
for (int i = 0; i < topo->nodeNum; i++)
{
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST( CEndSystem, dev ) != NULL )
{
count++;
}
}
return count;
}
/*Algorithm.h*/
static int getSWNum();
/*Algorithm.cpp*/
int CAlgorithm::getSWNum()
{
int count = 0;
CDeviceEntity* dev = NULL;
for (int i = 0; i < topo->nodeNum; i++)
{
dev = topo->headList[i]->node;
if ( DYNAMIC_DOWNCAST(CSwitch, dev) != NULL )
{
count++;
}
}
return count;
}并在保存文档时以序列化方式调用这些函数。
发布于 2013-01-14 21:48:17
在编译器提供RTTI信息之前,DYNAMIC_DOWNCAST是对过去必须进行动态强制转换的一种回归。转换信息是使用宏DECLARE_DYNAMIC和IMPLEMENT_DYNAMIC创建的,这两个宏使用类CRuntimeClass来确定转换是否有效。
DYNAMIC_DOWNCAST只需执行以下操作:
CObject* AFX_CDECL AfxDynamicDownCast(CRuntimeClass* pClass, CObject* pObject)
{
if (pObject != NULL && pObject->IsKindOf(pClass))
return pObject;
else
return NULL;
}DECLARE_DYNAMIC宏会添加以下代码:
#define DECLARE_DYNAMIC(class_name) \
protected: \
static CRuntimeClass* PASCAL _GetBaseClass(); \
public: \
static const CRuntimeClass class##class_name; \
static CRuntimeClass* PASCAL GetThisClass(); \
virtual CRuntimeClass* GetRuntimeClass() const; \Add IMPLEMENT_DYNAMIC添加以下代码:
#define IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew, class_init) \
CRuntimeClass* PASCAL class_name::_GetBaseClass() \
{ return RUNTIME_CLASS(base_class_name); } \
AFX_COMDAT const CRuntimeClass class_name::class##class_name = { \
#class_name, sizeof(class class_name), wSchema, pfnNew, \
&class_name::_GetBaseClass, NULL, class_init }; \
CRuntimeClass* PASCAL class_name::GetThisClass() \
{ return _RUNTIME_CLASS(class_name); } \
CRuntimeClass* class_name::GetRuntimeClass() const \
{ return _RUNTIME_CLASS(class_name); }
#define IMPLEMENT_DYNAMIC(class_name, base_class_name) \
IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, 0xFFFF, NULL, NULL)我想很少有人还会在新项目中使用它,而是更喜欢C++标准的dynamic_cast<>调用(以及static_cast和reinterpret_cast)。
https://stackoverflow.com/questions/14318993
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