我有用python编写的代码,应该可以播放视频文件。问题是与基本播放器相比,播放的视频并不流畅。我试过实施FPS指标,但它绝对不能反映现实。请帮助任何人。
import pyglet
vidPath="video.avi"
window = pyglet.window.Window(fullscreen = False,
resizable = True,
caption = 'Video')
window.set_mouse_visible(False)
player = pyglet.media.Player()
MediaLoad = pyglet.media.load(vidPath)
player.queue(MediaLoad)
player.play()
fps_display = pyglet.clock.ClockDisplay(
format='%(fps).1f',
color=(0.5, 0.5, 0.5, 1)
)
@window.event
def on_draw():
window.clear()
player.get_texture().blit(0,0)
fps_display.draw()
if __name__ == '__main__':
pyglet.app.run()发布于 2016-07-12 04:47:53
实际上,我在你的视频中注意到了很多学生。
我猜这是因为使用了blit()而不是draw()+window.flip(),这在更新图形缓冲区方面会更高效。
也可以将player的纹理放到pyglet.sprite.Sprite()对象中,并且纹理本身将在每一帧上更新,但更新的速率更高。
import pyglet
from pyglet.gl import *
from threading import *
# REQUIRES: AVBin
#pyglet.options['audio'] = ('alsa', 'openal', 'silent')
key = pyglet.window.key
class main(pyglet.window.Window):
def __init__ (self):
super(main, self).__init__(800, 800, fullscreen = False)
self.x, self.y = 0, 0
self.player = pyglet.media.Player()
self.player.queue(pyglet.media.load("video.mp4"))
self.sprites = {'video' : None}
self.alive = 1
def on_draw(self):
self.render()
def on_close(self):
self.alive = 0
def on_mouse_motion(self, x, y, dx, dy):
pass
def on_mouse_release(self, x, y, button, modifiers):
pass
def on_mouse_press(self, x, y, button, modifiers):
pass
def on_mouse_drag(self, x, y, dx, dy, button, modifiers):
pass
def on_key_release(self, symbol, modifiers):
pass
def on_key_press(self, symbol, modifiers):
if symbol == 65307: # [ESC]
self.alive = 0
elif symbol == key.LCTRL:
self.player.play()
def render(self):
self.clear()
if self.player.playing:
if self.sprites['video'] is None:
texture = self.player.get_texture()
if texture:
self.sprites['video'] = pyglet.sprite.Sprite(texture)
else:
self.sprites['video'].draw()
self.flip()
def run(self):
while self.alive == 1:
self.render()
# -----------> This is key <----------
# This is what replaces pyglet.app.run()
# but is required for the GUI to not freeze
#
event = self.dispatch_events()
x = main()
x.run()这使我的帧率提高了一倍,但是我的.mp4视频出现了一些小故障,而且我的Windows机器上也有驱动程序问题,但它比你找到的示例代码工作得更好。
发布于 2020-06-21 10:39:48
当我在mac上用pyglet 1.2.4播放视频时,一点也不流畅。在将pyglet升级到1.5.6之后,问题就解决了,就像基本玩家一样流畅了。代码片段:
import pyglet
source = pyglet.media.load(VIDEO_FILE_PATH)
fmt = source.video_format
player = pyglet.media.Player()
player.queue(source)
player.play()
window = pyglet.window.Window(width=fmt.width, height=fmt.height)
@window.event
def on_draw():
player.get_texture().blit(0, 0)
pyglet.app.run()然而,pyglet 1.5.6在我的Windows 10上不起作用,视频在1.2.4版本的这台机器上运行会稍微不流畅。所以我现在最好的选择是: Mac + pyglet 1.5.6
https://stackoverflow.com/questions/38201587
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