我正在试着做一个游戏,上面有一个字幕按钮。当您单击片尾字幕按钮时,会出现一个gif并向下滚动,就像电影结尾的片尾字幕一样。GIF持续时间为10.25秒。我试图在GIF结束时绘制一些东西,但检测到这一点的唯一方法是执行Thread.sleep(10250);然后绘制它。但是,Thread.sleep暂停gif,然后在10秒后恢复gif。相关代码如下:
public void paint(Graphics g){
Graphics2D g2 = (Graphics2D) g;
if(onFrontPage == true){
g2.drawImage(frontpage, 0, 0, this);
}
if(credits == true){
g2.drawImage(creditsgif, 0, 0, this);
}
if(aftercredits == true){
g2.drawImage(creditsimg, 0, 0, this);
}
}
// Checks credits button
if(e.getX() > 549 && e.getY() > 458 && e.getX() < 749 && e.getY() < 534){
credits = true;
onFrontPage = false;
repaint();
try {
Thread.sleep(10250);
} catch (InterruptedException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
credits = false;
aftercredits = true;
repaint();
}我试图在gif完成后绘制图像"creditsimg“,但线程睡眠在开始时暂停gif 10秒,然后启动gif。我如何让Thread.sleep在后台工作,这样它就不会干扰gif了?
发布于 2016-07-03 11:15:58
if(credits == true){
Thread th=new Thread() {
public void run() {
g2.drawImage(creditsgif, 0, 0, null);
}
};
th.start();
}您可能必须将一些变量设为final,或者将它们传递到线程的构造函数中。
https://stackoverflow.com/questions/38166312
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