我是安卓游戏开发的新手,我使用的是AndEngine GLES2Java。我得到一个错误,这与我的数组(Face1)有一个非法的索引有关。我不能解决这个问题,所以我需要一些帮助。代码:
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
final float centerX1 = 400;
final float centerY1 = 50;
final Sprite[] face1 = new Sprite[i];
face1[i] = new Sprite(centerX1, centerY1, this.m2FaceTextureRegion, this.getVertexBufferObjectManager());
final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) {
@Override
public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) {
if(!face1[i].collidesWith(this))
{
x+=1;
this.setPosition(x, 50 );
}
else
{
x=60;
this.setPosition(x, 50 );
}
return true;
}
};
scene.attachChild(face);
scene.registerTouchArea(face);
scene.setTouchAreaBindingOnActionDownEnabled(true);
face.setScale(4);
scene.attachChild(face1[i]);
face1[i].setScale(2);
return scene;
}错误:
11-11 12:12:42.690: E/AndEngine(13291): java.lang.ArrayIndexOutOfBoundsException谢谢。
发布于 2012-11-11 21:46:53
从日志中看,似乎在com.example.sheeprun1.BaseActivity.onCreateScene(BaseActivity.java:89)引发了异常。你能检查这一行的代码和在那里执行的是什么数组操作吗?
EDIT1:此时创建数组final Sprite[] face1 = new Sprite[i];时,i的值不应为零。
访问数组中的值时,请始终检查索引是否小于数组的大小/长度
if(face!=null && i<face.length){
face1[i] = new Sprite(centerX1, centerY1, this.m2FaceTextureRegion, this.getVertexBufferObjectManager());
}https://stackoverflow.com/questions/13331016
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