我的cocos2d游戏使用CCCrypt()加密来保存数据。我使用mac地址作为加密密钥。在IOS6中,无法使用相同的mac地址解密在IOS5中加密的保存文件。这意味着更新游戏的用户将丢失所有数据!
有没有办法解密旧文件?
代码如下:
@implementation NSData (AESAdditions)
- (NSData*)AES256EncryptWithKey:(NSString*)key {
// 'key' should be 32 bytes for AES256, will be null-padded otherwise
char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused)
bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding)
// fetch key data
[key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding];
NSUInteger dataLength = [self length];
//See the doc: For block ciphers, the output size will always be less than or
//equal to the input size plus the size of one block.
//That's why we need to add the size of one block here
size_t bufferSize = dataLength + kCCBlockSizeAES128;
void* buffer = malloc(bufferSize);
size_t numBytesEncrypted = 0;
CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding,
keyPtr, kCCKeySizeAES256,
NULL /* initialization vector (optional) */,
[self bytes], dataLength, /* input */
buffer, bufferSize, /* output */
&numBytesEncrypted);
if (cryptStatus == kCCSuccess)
{
//the returned NSData takes ownership of the buffer and will free it on deallocation
return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted];
}
free(buffer); //free the buffer;
return nil;
}
- (NSData *)AES256DecryptWithKey:(NSString *)key {
// 'key' should be 32 bytes for AES256, will be null-padded otherwise
char keyPtr[kCCKeySizeAES256+1]; // room for terminator (unused)
bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding)
// fetch key data
[key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding];
NSUInteger dataLength = [self length];
//See the doc: For block ciphers, the output size will always be less than or
//equal to the input size plus the size of one block.
//That's why we need to add the size of one block here
size_t bufferSize = dataLength + kCCBlockSizeAES128;
void *buffer = malloc(bufferSize);
size_t numBytesDecrypted = 0;
CCCryptorStatus cryptStatus = CCCrypt(kCCDecrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding,
keyPtr, kCCKeySizeAES256,
NULL /* initialization vector (optional) */,
[self bytes], dataLength, /* input */
buffer, bufferSize, /* output */
&numBytesDecrypted);
if (cryptStatus == kCCSuccess) {
//the returned NSData takes ownership of the buffer and will free it on deallocation
return [NSData dataWithBytesNoCopy:buffer length:numBytesDecrypted];
}
free(buffer); //free the buffer;
return nil;
}
@end发布于 2012-11-09 20:14:04
好了,我找到解决方案了。
这里的关键点:
我向NSData添加了两个方法,用于使用基于代码的IOS5库进行加密和解密。
@implementation NSData (AESAdditions)
-(NSData*)AES256EncryptWithKey:(NSString*)key;
-(NSData *)AES256DecryptWithKey:(NSString *)key现在在IOS6库中,NSData可能会被更改,所以两种方法的工作方式不同,它不能在IOS5中解密加密的文件。
在基于代码的IOS6中,我在类中编写了方法。如下所示:
- (NSData*)AES256EncryptWithKey:(NSString*)key data:(NSData *)data;
- (NSData *)AES256DecryptWithKey:(NSString *)key data:(NSData *)data;该代码与IOS5中的代码一样工作良好。
发布于 2012-11-09 03:02:16
您需要详细说明您是如何实现加密的,特别是您使用了哪些选项。
根据我的经验,在iOS 6上解密失败的最常见原因是他们更改/修复的CTR bug。在iOS 5中,有一个选项kCCModeOptionCTR_LE,这是一个谎言。它实际上是用kCCModeOptionCTR_BE加密的。在iOS 6中,他们修复了这个问题,如果你尝试使用kCCModeOptionCTR_LE,你会得到一个“未实现”的错误。但是CCCrypt()通常不使用CTR模式,所以我不知道这是否适用。
https://stackoverflow.com/questions/13272383
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