我在Github游戏关闭时使用了http://craftyjs.com/,我在动画方面遇到了一些麻烦。当我第一次启动动画时(当我在主场景中初始化播放器实体时),它就工作了。但是当我通过我的CustomControls组件设置动画时,它只播放动画的第一帧。
我认为问题出在CustomControls组件中,所以下面是代码:https://gist.github.com/3992392
如果你想克隆它并进行测试,下面是所有的代码:https://github.com/RylandAlmanza/dragons-suck
如果有人知道问题出在哪里,请让我知道。谢谢!
编辑:这是一个最小的jsfiddle示例,除了移动和应该是动画之外的所有东西都去掉了:http://jsfiddle.net/x7FDF/
var SPRITE_SIZE = 32;
Crafty.init();
Crafty.canvas.init();
Crafty.sprite(SPRITE_SIZE, "http://i.imgur.com/9sN9V.png", {
player_east_1: [0, 0],
player_east_2: [1, 0],
player_east_3: [2, 0],
player_west_1: [0, 1],
player_west_2: [1, 1],
player_west_3: [2, 1],
player_south_1: [0, 2],
player_south_2: [1, 2],
player_south_3: [2, 2],
player_north_1: [0, 3],
player_north_2: [1, 3],
player_north_3: [2, 3]
});
Crafty.scene("loading", function() {
Crafty.background("#000");
Crafty.e("2D, DOM, Text")
.attr({
w: 100,
h: 20,
x: 150,
y: 120
})
.text("Loading")
.css({"text-align": "center"});
Crafty.load(["http://i.imgur.com/9sN9V.png"], function() {
Crafty.scene("main");
});
});
Crafty.scene("main", function() {
Crafty.background("#000");
var player = Crafty.e("2D, DOM, SpriteAnimation, player_east_1, Collision, TileCollision, CustomControls")
.attr({
x: 0,
y: 0,
x_velocity: 0,
y_velocity: 0,
w: SPRITE_SIZE,
h: SPRITE_SIZE
})
.animate("stand_east", 0, 0, 0)
.animate("stand_west", 0, 1, 0)
.animate("stand_south", 0, 2, 0)
.animate("stand_north", 0, 3, 0)
.animate("walk_east", [[0, 0], [1, 0], [0, 0], [2, 0]])
.animate("walk_west", [[0, 1], [1, 1], [0, 1], [2, 1]])
.animate("walk_south", [[0, 2], [1, 2], [0, 2], [2, 2]])
.animate("walk_north", [[0, 3], [1, 3], [0, 3], [2, 3]])
.animate("stand_east", 45, -1)
.CustomControls();
});
Crafty.c("CustomControls", {
CustomControls: function() {
this.bind("EnterFrame", function() {
var up = Crafty.keydown[Crafty.keys.UP_ARROW];
var down = Crafty.keydown[Crafty.keys.DOWN_ARROW];
var left = Crafty.keydown[Crafty.keys.LEFT_ARROW];
var right = Crafty.keydown[Crafty.keys.RIGHT_ARROW];
if (up) {
this.y_velocity = -2;
if (!this.isPlaying("walk_north")) {
this.stop().animate("walk_north", 45, -1);
}
}
if (down) {
this.y_velocity = 2;
if (!this.isPlaying("walk_south")) {
this.stop().animate("walk_south", 45, -1);
}
}
if (left) {
this.x_velocity = -2;
if (!this.isPlaying("walk_west")) {
this.stop().animate("walk_west", 45, -1);
}
}
if (right) {
this.x_velocity = 2;
if (!this.isPlaying("walk_east")) {
this.stop().animate("walk_east", 45, -1);
}
}
if (!left && !right) {
this.x_velocity = 0;
this.stop();
}
if (!up && !down) {
this.y_velocity = 0;
this.stop();
}
this.x += this.x_velocity;
this.y += this.y_velocity;
});
}
});
Crafty.scene("loading");发布于 2012-11-02 22:08:07
在"enterFrame"的末尾,你有:
if (!left && !right) {
this.x_velocity = 0;
this.stop();
}
if (!up && !down) {
this.y_velocity = 0;
this.stop();
}因此,动画始终会停止,然后在下一帧从头开始重新开始。例如,当你的播放器向下移动时,(!left && !right)计算结果为true,动画就会停止。
一种解决方案是只有在所有4个方向都为假的情况下才停止动画。
if (!left && !right) {
this.x_velocity = 0;
}
if (!up && !down) {
this.y_velocity = 0;
}
if (!(up | down | left | right)) {
this.stop();
}https://stackoverflow.com/questions/13185644
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