为什么Size的BeginReceive方法(第三个参数)出错?
但是BUFFER_SIZE的长度永远不会大于常量值(它的2048字节)。
这是我的代码:
public void Send(byte[] byteData, M.StateObject _stateObj, Socket client)
{
// Begin sending the data to the remote client(s):
client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendData), _stateObj);
}
void SendData(IAsyncResult ar)
{
try
{
M.StateObject stateObj = (M.StateObject)ar.AsyncState;
Socket client = stateObj.server;
byte[] data = stateObj.data;
int bytesSent = client.EndSend(ar);
client.BeginReceive(data, 0, M.StateObject.BUFFER_SIZE, SocketFlags.None, new AsyncCallback(ReceiveData), stateObj);
allDone.Set();
}
catch (Exception ex)
{
OnMessageShowing(ex.Message);
}
}
private void ClientLogging(object _data, M.StateObject _stateObj)
{
M.UserData client = _data as M.UserData;
if (client != null)
{
//setting properties:
client.bConnectred = true;
// 1. add client to list of clients:
ClientAddingRemoving(_stateObj, client, true);
// 2. showing welcome on server
OnMessageShowing(client.ServerNotifying());
// 3. refreshing the list of clients on server`s main form
OnClientsListRefreshing(bll.ClientsListCreating(listOfClients));
// 4. send welcome note to all clients:
byte[] bytesToSend = M.SerializeServer.Login_WelcomeToAllClients(client);
bytesToSend = M.BytesArrayGetSet.BytesSending_Set(bytesToSend);
SendToAll(bytesToSend, _stateObj.server);
// 5. send list of all users to logged client:
bytesToSend = M.SerializeServer.Login_ToLoggedClient(bll.ListOfAllUsers(listOfClients));
bytesToSend = M.BytesArrayGetSet.BytesSending_Set(bytesToSend);
Send(bytesToSend, _stateObj, _stateObj.server);
//6. send new client to list of all other clients:
bytesToSend = M.SerializeServer.Login_ToAllClients(client);
bytesToSend = M.BytesArrayGetSet.BytesSending_Set(bytesToSend);
SendToAll(bytesToSend, _stateObj.server);
}
}
private void SendToAll(byte[] data, Socket _socket)
{
foreach (M.StateObject stObj in listOfClients.Keys) //dictionary<StateObject, Client>, Client is a custom client class
{
Send(data, stObj, _socket);
}
}下面是StateObject类:
public class StateObject
{
public Socket Server;
public const int BUFFER_SIZE = 2048;
public byte[] data = new byte[BUFFER_SIZE];
}也许调用Send()方法的次数太多了?我是否必须使用"ManualResetEvent“委托来阻塞或做其他事情?我真的不知道该怎么办。
发布于 2012-10-28 05:47:48
用stateObj.data.Length替换M.StateObject.BUFFER_SIZE,因为data比BUFFER_SIZE小。
我还看到你把数据放到一个数组中,但是不要对它做任何事情。我建议你改一下这个
byte[] data = stateObj.data;
int bytesSent = client.EndSend(ar);
client.BeginReceive(data, 0, M.StateObject.BUFFER_SIZE, SocketFlags.None, new AsyncCallback(ReceiveData), stateObj);到这个
int bytesSent = client.EndSend(ar);
client.BeginReceive(stateObj.data, 0, stateObj.data.Length, SocketFlags.None, new AsyncCallback(ReceiveData), stateObj);看看这是否能修复您的错误。
另外,我注意到您的BeginSend传入了状态对象blob。您用来发送数据的数组也是stateObj.data吗?如果是这样,对BeginSend的多个调用是否使用了新的stateObj对象?如果它们都共享相同的状态对象,则可以让下一个发送在当前接收正在写入的同时读取。
https://stackoverflow.com/questions/13104395
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