我在网页中有两个函数(js),用于将图像附加到画布元素:
function attachImage(tile, x, y)
{
base_image = new Image();
base_image.src = 'Images/tiles/'+(tile-1)+'.png';
base_image.onload = function(){
context.drawImage(base_image, 32*x,32*y);
}
}我真的把它复制粘贴到另一张画布上
function attachImage2(tile2, x2, y2)
{
base_image2 = new Image();
base_image2.src = 'Images/tiles/'+(tile2-1)+'.png';
base_image2.onLoad = function(){
context2.drawImage(base_image2, 32*x2,32*y2);
}
}在火狐上,如果我做了一个onload和另一个onLoad,那么它工作得很好。但是无论我为chrome做什么,它都不能正确地加载图像。
编辑:这是firefox和chrome之间的图片比较:
火狐:http://imgur.com/JaEgy
CHROME:http://imgur.com/VJc6q
发布于 2012-10-29 11:16:30
您应该使用onload (小写)。
一些一般说明
当您需要局部变量时使用var.
onload之前设置src,否则(对于缓存的)图像可能无法调用onload。传递
所以
<script>
var canvas = document.getElementById('map');
context = canvas.getContext('2d');
var canvas2 = document.getElementById('map2');
context2 = canvas2.getContext('2d');
function attachImage(tile, x, y, canvasContext)
{
var base_image = new Image();
base_image.onload = function(){
canvasContext.drawImage(base_image, 32*x,32*y);
}
base_image.src = 'Images/tiles/'+(tile-1)+'.png';
}
</script>并且您不应该为每个调用创建一个script标记
<?php
echo("<script>");
for($tr = 0; $tr < count($mapArray)-1; $tr++) {
for($tc = 0; $tc < count($mapArray[$tr])-1; $tc++) {
$tile = $mapArray[$tr][$tc];
echo "attachImage(" . $tile . "," . $tc . "," . $tr . ",context);";
}
}
for($tr = 0; $tr < count($mapArrayy)-1; $tr++) {
for($tc = 0; $tc < count($mapArrayy[$tr])-1; $tc++) {
if($mapArrayy[$tr][$tc]!=0){
echo "attachImage(" . $mapArrayy[$tr][$tc]. "," . $tc . "," . $tr . ",context2);";
}
}
}
echo("</script>");
?>https://stackoverflow.com/questions/13115377
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