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Java -动态加载类
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Stack Overflow用户
提问于 2012-10-20 00:08:56
回答 2查看 2.3K关注 0票数 8

我目前正在创建一个插件系统(我的第一次尝试),查看其他人的代码,我试图拼凑我自己的类加载器,并从一个目录中加载插件(这些将是类文件)

我的问题是,每当我试图用我的类加载器加载类时,类加载器都找不到引用程序的插件中的任何导入。(例如: MyClass扩展插件,com.mgmc.plugins无类定义)不同的命名空间?

一些示例代码: Classloader:

代码语言:javascript
复制
/*


* To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package com.mcgm.game.provider;

import com.mcgm.utils.Misc;
import com.mcgm.utils.Paths;
import java.awt.AWTPermission;
import java.io.*;
import java.net.MalformedURLException;
import java.net.SocketPermission;
import java.net.URL;
import java.security.CodeSigner;
import java.security.CodeSource;
import java.security.Permissions;
import java.security.ProtectionDomain;
import java.util.PropertyPermission;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 *
 * @author Tom
 */
public class GameClassLoader extends ClassLoader {
private final ProtectionDomain domain;
private final URL base;

public GameClassLoader(final URL url) {
    base = url;
    final CodeSource codeSource = new CodeSource(base, (CodeSigner[]) null);
    domain = new ProtectionDomain(codeSource, getPermissions());
}

public void loadGames() {
    for (File f : Paths.compiledFolder.listFiles()) {
        try {
            Class c = loadClass(f.getPath());
            Misc.outPrint(c.getName());
        } catch (ClassNotFoundException ex) {
            Logger.getLogger(GameClassLoader.class.getName()).log(Level.SEVERE, null, ex);
        }
    }
}

private Permissions getPermissions() {
    final Permissions ps = new Permissions();
    ps.add(new AWTPermission("accessEventQueue"));
    ps.add(new PropertyPermission("user.home", "read"));
    ps.add(new PropertyPermission("java.vendor", "read"));
    ps.add(new PropertyPermission("java.version", "read"));
    ps.add(new PropertyPermission("os.name", "read"));
    ps.add(new PropertyPermission("os.arch", "read"));
    ps.add(new PropertyPermission("os.version", "read"));
    ps.add(new SocketPermission("*", "resolve"));
    ps.add(new FilePermission(Paths.compiledFolder.getPath(), "read,write,delete"));
    ps.setReadOnly();
    return ps;
}

@Override
@SuppressWarnings("rawtypes")
public Class<?> loadClass(final String name, final boolean resolve) throws ClassNotFoundException {
    Class clazz = findLoadedClass(name);

    if (clazz == null) {
        try {
            byte[] bytes = loadClassData(name);
            clazz = defineClass(name, bytes, 0, bytes.length, domain);
            if (resolve) {
                resolveClass(clazz);
            }
        } catch (final Exception e) {
            clazz = super.loadClass(name, resolve);
        }
    }

    return clazz;
}

public byte[] loadClassData(final String name) {
    try {
        final InputStream in = getResourceAsStream(name.replace('.', '/') + ".class");
        final byte[] buffer = new byte[4096];
        final ByteArrayOutputStream out = new ByteArrayOutputStream();
        int n;
        while ((n = in.read(buffer, 0, 4096)) != -1) {
            out.write(buffer, 0, n);
        }
        return out.toByteArray();
    } catch (IOException ex) {
        Logger.getLogger(GameClassLoader.class.getName()).log(Level.SEVERE, null, ex);
    }
    return null;

}

@Override
public URL getResource(final String name) {
    try {
        return new URL(base, name);
    } catch (final MalformedURLException e) {
        return null;
    }
}

@Override
public InputStream getResourceAsStream(final String name) {
    try {
        return new URL(base, name).openStream();
    } catch (final IOException e) {
        return null;
    }
}
}

我正在加载的插件:(注释也没有找到)

代码语言:javascript
复制
import com.mcgm.GameInfo;
import com.mcgm.game.Minigame;
  @GameInfo(name = "RandomGame",
description = "A really long and boring game.",
authors = {"Tom", "Is", "The", "Greatest"},
version = 0.1,
maxPlayers = 100,
teamBased = false,
teamAmount = -1,
PvP = false)
public class game extends Minigame {
}

我如何调用要加载的类:

代码语言:javascript
复制
  GameClassLoader classLoader = new GameClassLoader(Paths.compiledFolder.toURI().toURL());
            classLoader.loadClass("game", true);

我认为这对于那些知道自己在做什么的人来说是微不足道的!

EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2012-10-20 01:00:30

终于来了!经过一天半的搜索,瓦肯给我指明了正确的方向:我将GameClassLoader改为:

代码语言:javascript
复制
public GameClassLoader(final URL url, ClassLoader parent) {
    super(parent);

并最终将基本url添加到getResourceAsStream()

代码语言:javascript
复制
final InputStream in = getResourceAsStream(base.getFile() + "/" + name.replace('.', '/') + ".class");

非常感谢你们的帮助!

票数 4
EN

Stack Overflow用户

发布于 2012-10-20 00:38:38

尝试在资源路径中添加前导斜杠:final InputStream in = getResourceAsStream("/" + name.replace('.', '/') + ".class");

这是我每次调用getResourceAsStream()时都要尝试的事情。我只是为你再试了一次。这里的路径是相对于用于调用getResourceAsStream()的类包的路径,因此需要使用前导斜杠来表示“从根开始”。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/12978239

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