好的,所以我使用pygame.draw在名为Entity的类中制作了一个棒状图形:
class Entity: #Used with default arguments blited on a 600 by 600 pixel screen
def __init__(self, pos=[300, 300]):
self.pos = pos
self.legR = [10, 25]
self.legL = [-10, -25]
self.armR = [0, 0]
self.armL = [0, 0]
self.body = [30, 5]
self.head = [0, 0, 5]
self.size = [60, 110]
self.color = [0, 0, 0]
self.image = pygame.surface.Surface(self.size)
self.image.fill([255, 255, 255])
def render(self, screen, frame):
self.image = pygame.surface.Surface(self.size)
self.image.fill([255, 255, 255])
pygame.draw.line(self.image, self.color, [self.size[0]/2, self.size[1]/2],
[self.size[0]/2+self.legR[0], self.size[0]/2+self.legR[1]], 5)
pygame.draw.line(self.image, self.color, [self.size[0]/2, self.size[1]/2],
[self.size[0]/2+self.legL[0], self.size[0]/2+self.legL[1]], 5)
pygame.draw.line(self.image, self.color, [self.size[0]/2, self.size[1]/2],
[self.size[0]/2+self.body[0], self.size[0]/2+self.body[1]], self.body[1])
pygame.draw.circle(self.image, self.color,
[self.size[0]/2+self.body[0]+self.head[0], self.size[1]/2+self.body[1]+self.head[1]],
self.head[2])
#pygame.draw.line(self.image, self.color, [self.size/2
screen.blit(self.image, self.pos)所以我运行这个,它给了我一个奇怪的混乱的图像,上面有一堆随机方向的线。在我看来,我并不是很好地理解它的功能。我可以有一个可渲染的带有可配置关节的棒状图形的例子吗?如果没有,能不能至少有人告诉我我的致命错误?谢谢!
发布于 2012-10-14 14:17:08
我开始根据你的代码写一个例子。现在它只画了两条腿和他的脊椎:
注意:
使用向量而不是元组的偏移量将允许您使用相对于局部原点的偏移量来绘制return (self.pos[0]+offset[0], self.pos[1]+offset[1])
代码:
import pygame
from pygame.locals import *
pygame.init()
# not normally all global, but simplified demo
color_bg = Color("gray20")
color_fg = Color("gray80")
clock = pygame.time.Clock()
screen = pygame.display.set_mode((600,400))
class Entity():
def __init__(self, pos=(300, 300)):
self.pos = pos
self.armR = (10, 10)
self.armL = (-10, 10)
self.body = (0, -20)
self.head_offset = self.offset(self.body)
def offset(self, offset):
# get offset to draw, relative stickman's hips
return (self.pos[0]+offset[0], self.pos[1]+offset[1])
def render(self):
b = self.pos
#pygame.draw.line( screen, color_fg, (10,10), (20,30) )
o = self.offset( self.armL )
pygame.draw.line( screen, color_fg, b, o )
o = self.offset( self.armR )
pygame.draw.line( screen, color_fg, b, o )
o = self.offset( self.body )
pygame.draw.line( screen, Color("red"), b, o )
class Game():
def __init__(self):
self.e = Entity()
def draw(self):
screen.fill( color_bg )
self.e.render()
pygame.display.flip()
clock.tick(80)
def loop(self):
done=False
while not done:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT: done = True
# event: keydown
elif event.type == KEYDOWN:
if event.key == K_ESCAPE or event.key == K_SPACE: done = True
elif event.type == MOUSEMOTION:
self.mouse_loc = event.pos
self.draw()
g = Game()
g.loop()发布于 2012-10-14 14:36:13
我看到的主要问题是,您正在使用实体大小的x值作为线上某个点的y值:
pygame.draw.line(self.image, self.color, [self.size[0]/2, self.size[1]/2],
[self.size[0]/2+self.legR[0], self.size[0]/2+self.legR[1]], 5)第三个参数中的第二个值应为:
self.size[1]/2+self.legR[1]这将得到你想要的渲染,但我也会采纳monkey的建议,组织一些代码,并将重复的代码划分为函数。
https://stackoverflow.com/questions/12878146
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