我有一个带有文本的按钮,上面写着音乐开/关。
使用以下Console.Beep()代码:
private void button1_Click(object sender, EventArgs e)
{
Console.Beep(659, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(523, 125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(375);
Console.Beep(392, 125);
Thread.Sleep(375);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(250);
Console.Beep(392, 125);
Thread.Sleep(250);
Console.Beep(330, 125);
Thread.Sleep(250);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(494, 125);
Thread.Sleep(125);
Console.Beep(466, 125);
Thread.Sleep(42);
Console.Beep(440, 125);
Thread.Sleep(125);
Console.Beep(392, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(880, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(784, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(587, 125);
Console.Beep(494, 125);
Thread.Sleep(375);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(1125);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(698, 125);
Thread.Sleep(125);
Console.Beep(698, 125);
Console.Beep(698, 125);
Thread.Sleep(625);
Console.Beep(784, 125);
Console.Beep(740, 125);
Console.Beep(698, 125);
Thread.Sleep(42);
Console.Beep(622, 125);
Thread.Sleep(125);
Console.Beep(659, 125);
Thread.Sleep(167);
Console.Beep(415, 125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Thread.Sleep(125);
Console.Beep(440, 125);
Console.Beep(523, 125);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(622, 125);
Thread.Sleep(250);
Console.Beep(587, 125);
Thread.Sleep(250);
Console.Beep(523, 125);
Thread.Sleep(625);
}我的问题是,如果它再次被点击,我如何告诉按钮关闭音乐,如果它再次被点击,我如何让它重新打开音乐,以此类推。
发布于 2012-08-31 22:40:50
我不习惯写完整的代码来回答问题,但考虑到我现在有多无聊,以及播放的音乐,我无法抑制制作一个小型状态机的冲动。
public class Player
{
private Thread Thread { get; set; }
private ManualResetEventSlim Mutex { get; set; }
public Player()
{
this.Mutex = new ManualResetEventSlim(false);
this.Thread = new Thread(this.PlayThread);
this.Thread.Start();
}
public void Play()
{
this.Mutex.Set();
}
public void Stop()
{
this.Mutex.Reset();
}
private static IEnumerable<Action> PlaySong()
{
yield return () => Console.Beep(659, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(330, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(466, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(440, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(392, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(880, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(784, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(587, 125);
yield return () => Console.Beep(494, 125);
yield return () => Thread.Sleep(375);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(1125);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(698, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(625);
yield return () => Console.Beep(784, 125);
yield return () => Console.Beep(740, 125);
yield return () => Console.Beep(698, 125);
yield return () => Thread.Sleep(42);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(659, 125);
yield return () => Thread.Sleep(167);
yield return () => Console.Beep(415, 125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(125);
yield return () => Console.Beep(440, 125);
yield return () => Console.Beep(523, 125);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(622, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(587, 125);
yield return () => Thread.Sleep(250);
yield return () => Console.Beep(523, 125);
yield return () => Thread.Sleep(625);
}
private void PlayThread()
{
foreach (var action in PlaySong())
{
if (!this.Mutex.IsSet)
{
this.Mutex.Wait();
}
action();
}
}
}用法:实例化Player类。使用play方法播放,使用stop方法停止。理想情况下,您必须在完成歌曲后处理互斥量。
发布于 2012-08-31 22:18:43
@Steve B在评论中的内容是正确的方法。你可能想看看Timer Class,因为它很容易使用,并将帮助你实现他所建议的/你正在寻找的东西。
发布于 2012-08-31 22:25:16
请查看此帖子:How do I run a simple bit of code in a new thread?
您需要将音乐作为UI本身的单独线程运行。
https://stackoverflow.com/questions/12217054
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