我几乎花了一整天的时间尝试使用opengl 1.1和顶点缓冲区渲染简单的多边形,但没有运气。我找了又找,但没找到多少。
这就是我到目前为止所知道的:
public class Polygon {
int bufferId = 0;
private FloatBuffer vertexBuffer; // Buffer for vertex-array
private float[] vertices = { // Vertices for the square
-1.0f, -1.0f, 0.0f, // 0. left-bottom
1.0f, -1.0f, 0.0f, // 1. right-bottom
-1.0f, 1.0f, 0.0f, // 2. left-top
1.0f, 1.0f, 0.0f // 3. right-top
};
private ByteBuffer indexBuffer;
private byte[] indices = {0, 1, 2, 3}; // Indices to above vertices (in CCW)
// Constructor - Setup the vertex buffer
public Polygon() {
// Setup vertex array buffer. Vertices in float. A float has 4 bytes
ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
vbb.order(ByteOrder.nativeOrder()); // Use native byte order
vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float
vertexBuffer.put(vertices); // Copy data into buffer
vertexBuffer.position(0); // Rewind
indexBuffer = ByteBuffer.allocateDirect(indices.length);
indexBuffer.put(indices);
indexBuffer.position(0);
int[] buffers = new int[1];
GLES11.glGenBuffers(1, buffers, 0);
bufferId = buffers[0];
GLES11.glBindBuffer(GLES11.GL_ARRAY_BUFFER, bufferId);
GLES11.glBufferData(GLES11.GL_ARRAY_BUFFER, vertices.length, vertexBuffer, GLES11.GL_STATIC_DRAW);
GLES11.glBindBuffer(GLES11.GL_ARRAY_BUFFER, 0);
}
// Render the shape
public void draw(GL10 gl) {
GLES11.glBindBuffer(GLES11.GL_ARRAY_BUFFER, bufferId);
GLES11.glEnableClientState(GL10.GL_VERTEX_ARRAY);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, 0);
GLES11.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length);
GLES11.glDisableClientState(GL10.GL_VERTEX_ARRAY);
GLES11.glBindBuffer(GLES11.GL_ARRAY_BUFFER, 0);
}
}它不渲染任何东西,在android logcat中也没有相关的错误。我省略了其余的代码。问题显然出在这个类中,因为当我将draw方法更改为下面的方法时,它工作得很好:
public void draw(GL10 gl) {
GLES11.glEnableClientState(GL10.GL_VERTEX_ARRAY);
GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
GLES11.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length);
GLES11.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}那么,我做错了什么呢?
发布于 2012-07-23 02:28:12
https://stackoverflow.com/questions/11602846
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