我目前正在使用一对布尔数组(水平和垂直)创建一个迷宫,以便为迷宫绘制线条。
迷宫每次仅显示数组中的5个布尔。然后,我有一个始终居中的用户,当他在迷宫中移动时,将绘制下一组布尔。这是它应该工作的。
我遇到的问题是:当用户移动到迷宫的某个部分时,for循环绘制的线条会比布尔数组更高,从而使应用程序崩溃。请在下面找到一些代码片段。
onDraw:
protected void onDraw(Canvas canvas) {
canvas.drawRect(0, 0, width, height, background);
int currentX = maze.getCurrentX(),currentY = maze.getCurrentY();
int drawSizeX = 6 + currentX;
int drawSizeY = 6 + currentY;
currentX = currentX - 2;
currentY = currentY - 2;
for(int i = 0; i < drawSizeX - 1; i++) {
for(int j = 0; j < drawSizeY - 1; j++) {
float x = j * totalCellWidth;
float y = i * totalCellHeight;
if(vLines[i + currentY][j + currentX]) {
canvas.drawLine(x + cellWidth, //start X
y, //start Y
x + cellWidth, //stop X
y + cellHeight, //stop Y
line);
}
if(hLines[i + currentY][j + currentX]) {
canvas.drawLine(x, //startX
y + cellHeight, //startY
x + cellWidth, //stopX
y + cellHeight, //stopY
line);
}
}
//draw the user ball
canvas.drawCircle((2 * totalCellWidth)+(cellWidth/2), //x of center
(2 * totalCellHeight)+(cellWidth/2), //y of center
(cellWidth*0.45f), //radius
ball);
}编辑1-移动-
public boolean move(int direction) {
boolean moved = false;
if(direction == UP) {
if(currentY != 0 && !horizontalLines[currentY-1][currentX]) {
currentY--;
moved = true;
}
}
if(direction == DOWN) {
if(currentY != sizeY-1 && !horizontalLines[currentY][currentX]) {
currentY++;
moved = true;
}
}
if(direction == RIGHT) {
if(currentX != sizeX-1 && !verticalLines[currentY][currentX]) {
currentX++;
moved = true;
}
}
if(direction == LEFT) {
if(currentX != 0 && !verticalLines[currentY][currentX-1]) {
currentX--;
moved = true;
}
}
if(moved) {
if(currentX == finalX && currentY == finalY) {
gameComplete = true;
}
}
return moved;
}如果还有什么我需要澄清的,请让我知道。
提前谢谢。
发布于 2012-07-03 21:05:35
当currentX/Y足够高(length-6)时,drawSizeX/Y索引遍历数组
因此,将值限制为Math.min(current + 6,array.length)
https://stackoverflow.com/questions/11310279
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