这是一个关于SO的很好的文档问题,在使用AVAssetWriter或AVComposition将它们写入文件之后,AVAssets会被轮换。还有一些解决方案,例如查看视频轨道变换,查看资源如何旋转,以便可以根据特定用例将其旋转到所需的方向。
然而,我想知道的是为什么会发生这种情况,以及是否有可能阻止这种情况的发生。我不仅遇到了编写自定义视频文件的问题,还遇到了使用CGImageDestination将视频转换为gif的问题,其中输出的gif看起来很棒,但它是旋转的。
为我将资产写入文件的代码提供一个快速参考点:
let destinationURL = url ?? NSURL(fileURLWithPath: "\(NSTemporaryDirectory())\(String.random()).mp4")
if let writer = try? AVAssetWriter(URL: destinationURL, fileType: AVFileTypeMPEG4),
videoTrack = self.asset.tracksWithMediaType(AVMediaTypeVideo).last,
firstBuffer = buffers.first {
let videoCompressionProps = [AVVideoAverageBitRateKey: videoTrack.estimatedDataRate]
let outputSettings: [String: AnyObject] = [
AVVideoCodecKey: AVVideoCodecH264,
AVVideoWidthKey: width,
AVVideoHeightKey: height,
AVVideoCompressionPropertiesKey: videoCompressionProps
]
let writerInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: outputSettings, sourceFormatHint: (videoTrack.formatDescriptions.last as! CMFormatDescription))
writerInput.expectsMediaDataInRealTime = false
let rotateTransform = CGAffineTransformMakeRotation(Utils.degreesToRadians(-90))
writerInput.transform = CGAffineTransformScale(rotateTransform, -1, 1)
let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: writerInput, sourcePixelBufferAttributes: nil)
writer.addInput(writerInput)
writer.startWriting()
writer.startSessionAtSourceTime(CMSampleBufferGetPresentationTimeStamp(firstBuffer))
for (sample, newTimestamp) in Array(Zip2Sequence(buffers, timestamps)) {
if let imageBuffer = CMSampleBufferGetImageBuffer(sample) {
while !writerInput.readyForMoreMediaData {
NSThread.sleepForTimeInterval(0.1)
}
pixelBufferAdaptor.appendPixelBuffer(imageBuffer, withPresentationTime: newTimestamp)
}
}
writer.finishWritingWithCompletionHandler {
// completion code
}正如您在上面看到的,一个简单的转换将输出的视频旋转回肖像。但是,如果我有一个风景视频,这个转换就不再起作用。正如我之前提到的,将视频转换为gif会对我的资源执行完全相同的90度旋转。
我的感受可以归结为这两个gif:
http://giphy.com/gifs/jon-stewart-why-lYKvaJ8EQTzCU
http://giphy.com/gifs/the-office-no-steve-carell-12XMGIWtrHBl5e
发布于 2016-05-02 19:30:50
i have also find same Problem then i changed rotated my video to 90'its works fine
Here is solution
//in videoorientation.h
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface videoorientationViewController : UIViewController
@property AVMutableComposition *mutableComposition;
@property AVMutableVideoComposition *mutableVideoComposition;
@property AVMutableAudioMix *mutableAudioMix;
@property AVAssetExportSession *exportSession;
- (void)performWithAsset : (NSURL *)moviename;
@end
In //viewcontroller.m
- (void)performWithAsset : (NSURL *)moviename
{
self.mutableComposition=nil;
self.mutableVideoComposition=nil;
self.mutableAudioMix=nil;
// NSString* filename = [NSString stringWithFormat:@"temp1.mov"];
//
// NSLog(@"file name== %@",filename);
//
// [[NSUserDefaults standardUserDefaults]setObject:filename forKey:@"currentName"];
// NSString* path = [NSTemporaryDirectory() stringByAppendingPathComponent:filename];
// NSLog(@"file number %i",_currentFile);
// NSURL* url = [NSURL fileURLWithPath:path];
// NSString *videoURL = [[NSBundle mainBundle] pathForResource:@"Movie" ofType:@"m4v"];
AVAsset *asset = [[AVURLAsset alloc] initWithURL:moviename options:nil];
AVMutableVideoCompositionInstruction *instruction = nil;
AVMutableVideoCompositionLayerInstruction *layerInstruction = nil;
CGAffineTransform t1;
CGAffineTransform t2;
AVAssetTrack *assetVideoTrack = nil;
AVAssetTrack *assetAudioTrack = nil;
// Check if the asset contains video and audio tracks
if ([[asset tracksWithMediaType:AVMediaTypeVideo] count] != 0) {
assetVideoTrack = [asset tracksWithMediaType:AVMediaTypeVideo][0];
}
if ([[asset tracksWithMediaType:AVMediaTypeAudio] count] != 0) {
assetAudioTrack = [asset tracksWithMediaType:AVMediaTypeAudio][0];
}
CMTime insertionPoint = kCMTimeZero;
NSError *error = nil;
// Step 1
// Create a composition with the given asset and insert audio and video tracks into it from the asset
if (!self.mutableComposition) {
// Check whether a composition has already been created, i.e, some other tool has already been applied
// Create a new composition
self.mutableComposition = [AVMutableComposition composition];
// Insert the video and audio tracks from AVAsset
if (assetVideoTrack != nil) {
AVMutableCompositionTrack *compositionVideoTrack = [self.mutableComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionVideoTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:assetVideoTrack atTime:insertionPoint error:&error];
}
if (assetAudioTrack != nil) {
AVMutableCompositionTrack *compositionAudioTrack = [self.mutableComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
[compositionAudioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:assetAudioTrack atTime:insertionPoint error:&error];
}
}
// Step 2
// Translate the composition to compensate the movement caused by rotation (since rotation would cause it to move out of frame)
t1 = CGAffineTransformMakeTranslation(assetVideoTrack.naturalSize.height, 0.0);
float width=assetVideoTrack.naturalSize.width;
float height=assetVideoTrack.naturalSize.height;
float toDiagonal=sqrt(width*width+height*height);
float toDiagonalAngle = radiansToDegrees(acosf(width/toDiagonal));
float toDiagonalAngle2=90-radiansToDegrees(acosf(width/toDiagonal));
float toDiagonalAngleComple;
float toDiagonalAngleComple2;
float finalHeight = 0.0;
float finalWidth = 0.0;
float degrees=90;
if(degrees>=0&°rees<=90){
toDiagonalAngleComple=toDiagonalAngle+degrees;
toDiagonalAngleComple2=toDiagonalAngle2+degrees;
finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));
finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));
t1 = CGAffineTransformMakeTranslation(height*sinf(degreesToRadians(degrees)), 0.0);
}
else if(degrees>90&°rees<=180){
float degrees2 = degrees-90;
toDiagonalAngleComple=toDiagonalAngle+degrees2;
toDiagonalAngleComple2=toDiagonalAngle2+degrees2;
finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));
finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));
t1 = CGAffineTransformMakeTranslation(width*sinf(degreesToRadians(degrees2))+height*cosf(degreesToRadians(degrees2)), height*sinf(degreesToRadians(degrees2)));
}
else if(degrees>=-90&°rees<0){
float degrees2 = degrees-90;
float degreesabs = ABS(degrees);
toDiagonalAngleComple=toDiagonalAngle+degrees2;
toDiagonalAngleComple2=toDiagonalAngle2+degrees2;
finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));
finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));
t1 = CGAffineTransformMakeTranslation(0, width*sinf(degreesToRadians(degreesabs)));
}
else if(degrees>=-180&°rees<-90){
float degreesabs = ABS(degrees);
float degreesplus = degreesabs-90;
toDiagonalAngleComple=toDiagonalAngle+degrees;
toDiagonalAngleComple2=toDiagonalAngle2+degrees;
finalHeight=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple)));
finalWidth=ABS(toDiagonal*sinf(degreesToRadians(toDiagonalAngleComple2)));
t1 = CGAffineTransformMakeTranslation(width*sinf(degreesToRadians(degreesplus)), height*sinf(degreesToRadians(degreesplus))+width*cosf(degreesToRadians(degreesplus)));
}
// Rotate transformation
t2 = CGAffineTransformRotate(t1, degreesToRadians(degrees));
//t2 = CGAffineTransformRotate(t1, -90);
// Step 3
// Set the appropriate render sizes and rotational transforms
if (!self.mutableVideoComposition) {
// Create a new video composition
self.mutableVideoComposition = [AVMutableVideoComposition videoComposition];
// self.mutableVideoComposition.renderSize = CGSizeMake(assetVideoTrack.naturalSize.height,assetVideoTrack.naturalSize.width);
self.mutableVideoComposition.renderSize = CGSizeMake(finalWidth,finalHeight);
self.mutableVideoComposition.frameDuration = CMTimeMake(1,30);
// The rotate transform is set on a layer instruction
instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, [self.mutableComposition duration]);
layerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:(self.mutableComposition.tracks)[0]];
[layerInstruction setTransform:t2 atTime:kCMTimeZero];
} else {
self.mutableVideoComposition.renderSize = CGSizeMake(self.mutableVideoComposition.renderSize.height, self.mutableVideoComposition.renderSize.width);
// Extract the existing layer instruction on the mutableVideoComposition
instruction = (self.mutableVideoComposition.instructions)[0];
layerInstruction = (instruction.layerInstructions)[0];
// Check if a transform already exists on this layer instruction, this is done to add the current transform on top of previous edits
CGAffineTransform existingTransform;
if (![layerInstruction getTransformRampForTime:[self.mutableComposition duration] startTransform:&existingTransform endTransform:NULL timeRange:NULL]) {
[layerInstruction setTransform:t2 atTime:kCMTimeZero];
} else {
// Note: the point of origin for rotation is the upper left corner of the composition, t3 is to compensate for origin
CGAffineTransform t3 = CGAffineTransformMakeTranslation(-1*assetVideoTrack.naturalSize.height/2, 0.0);
CGAffineTransform newTransform = CGAffineTransformConcat(existingTransform, CGAffineTransformConcat(t2, t3));
[layerInstruction setTransform:newTransform atTime:kCMTimeZero];
}
}
// Step 4
// Add the transform instructions to the video composition
instruction.layerInstructions = @[layerInstruction];
self.mutableVideoComposition.instructions = @[instruction];
// Step 5
// Notify AVSEViewController about rotation operation completion
// [[NSNotificationCenter defaultCenter] postNotificationName:AVSEEditCommandCompletionNotification object:self];
[self performWithAssetExport];
}
- (void)performWithAssetExport
{
// Step 1
// Create an outputURL to which the exported movie will be saved
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *outputURL = paths[0];
NSFileManager *manager = [NSFileManager defaultManager];
[manager createDirectoryAtPath:outputURL withIntermediateDirectories:YES attributes:nil error:nil];
outputURL = [outputURL stringByAppendingPathComponent:@"output.mov"];
// Remove Existing File
[manager removeItemAtPath:outputURL error:nil];
// Step 2
// Create an export session with the composition and write the exported movie to the photo library
self.exportSession = [[AVAssetExportSession alloc] initWithAsset:[self.mutableComposition copy] presetName:AVAssetExportPreset1280x720];
self.exportSession.videoComposition = self.mutableVideoComposition;
self.exportSession.audioMix = self.mutableAudioMix;
self.exportSession.outputURL = [NSURL fileURLWithPath:outputURL];
self.exportSession.outputFileType=AVFileTypeQuickTimeMovie;
[self.exportSession exportAsynchronouslyWithCompletionHandler:^(void){
switch (self.exportSession.status) {
case AVAssetExportSessionStatusCompleted:
//[self playfunction];
[[NSNotificationCenter defaultCenter]postNotificationName:@"Backhome" object:nil];
// Step 3
// Notify AVSEViewController about export completion
break;
case AVAssetExportSessionStatusFailed:
NSLog(@"Failed:%@",self.exportSession.error);
break;
case AVAssetExportSessionStatusCancelled:
NSLog(@"Canceled:%@",self.exportSession.error);
break;
default:
break;
}
}];
}https://stackoverflow.com/questions/36979692
复制相似问题