我使用Thumb类让用户在画布上拖放图像。当右键被按下时,我希望用户能够旋转图像。旋转基于图像的中心。我有以下XAML代码
<Grid>
<Canvas Background="Red" Grid.RowSpan="2" x:Name="canvas"
PreviewMouseRightButtonUp="Canvas_MouseUp"
PreviewMouseMove="Canvas_MouseMove">
<UserControl MouseRightButtonDown="Canvas_MouseDown" RenderTransformOrigin="0.5,0.5">
<Thumb Name="myRoot" DragDelta="myRoot_DragDelta">
<Thumb.Template>
<ControlTemplate>
<Grid>
<Image Source="/WpfApplication1;component/someImage.png" />
<Rectangle Stroke="#FF0061CE" StrokeThickness="1" Width="230" Height="250" />
</Grid>
</ControlTemplate>
</Thumb.Template>
</Thumb>
<UserControl.RenderTransform>
<TransformGroup>
<RotateTransform x:Name="rotateTransform" />
<TranslateTransform x:Name="translateTransform" />
</TransformGroup>
</UserControl.RenderTransform>
</UserControl>
</Canvas>
</Grid>
下面这段代码
bool isMouseDown = false;
Point pos;
double lastAngle = 0;
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
isMouseDown = true;
lastAngle = rotateTransform.Angle;
pos = Mouse.GetPosition(canvas);
}
private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
isMouseDown = false;
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (!isMouseDown) return;
var curPos = Mouse.GetPosition(canvas);
rotateTransform.Angle = lastAngle + (pos.Y - curPos.Y);
}
private void myRoot_DragDelta(object sender, DragDeltaEventArgs e)
{
translateTransform.X += e.HorizontalChange;
translateTransform.Y += e.VerticalChange;
}如果我只是在屏幕周围拖放图像,并将图像旋转少量(在任何方向上50度似乎都可以),它就可以工作。然而,如果对它进行更多的操作,图像就会开始不可预测地在屏幕上移动。
我已经尝试将转换移动到不同的控件,以避免混淆它们,但没有收到可接受的结果。
我怎样才能让我的代码按照我想要的那样运行?
更新:这快把我逼疯了。我已经将代码和XAML改为使用MatrixTransformation。
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
if (!isMouseDown) return;
var curPos = Mouse.GetPosition(canvas);
angle = (lastAngle + (pos.Y - curPos.Y)) % 360;
UpdateMatrixTransform();
}
private void myRoot_DragDelta(object sender, DragDeltaEventArgs e)
{
posX += e.HorizontalChange;
posY += e.VerticalChange;
UpdateMatrixTransform();
}
void UpdateMatrixTransform()
{
Matrix m = new Matrix();
m.Rotate(angle);
m.OffsetX = posX;
m.OffsetY = posY;
matrixT.Matrix = m;
}在我看来,这应该是可行的:首先,旋转图形,然后将其移动到偏移量。它并不像我期望的那样工作。它会旋转图像,但如果我继续移动鼠标,它会奇怪地以螺旋方式向外移动。无论我做什么,以什么顺序执行我的转换,它都不会工作。
发布于 2012-06-05 04:17:43
我不明白为什么要使用UserControl来包装Thumb,因为在这里它应该能够充当根元素。这里有一个解决方案,涉及到废弃TranslateTransform的使用,转而使用Canvas.Left和Canvas.Top属性:
编辑:更新的答案
下面是XAML:
<Canvas x:Name="canvas">
<Thumb Name="myRoot"
Canvas.Left="0" Canvas.Top="0"
DragDelta="myRoot_DragDelta"
MouseMove="myRoot_MouseMove"
MouseDown="myRoot_MouseDown"
MouseUp="myRoot_MouseUp">
<Thumb.Template>
<ControlTemplate>
<Grid RenderTransformOrigin="0.5, 0.5">
<Rectangle Fill="AliceBlue"
Stroke="#FF0061CE"
StrokeThickness="1"
Width="100" Height="100"/>
<Grid.RenderTransform>
<RotateTransform x:Name="rotateTransform" />
</Grid.RenderTransform>
</Grid>
</ControlTemplate>
</Thumb.Template>
</Thumb>
</Canvas>下面是后面的代码:
public partial class TestWindow : Window
{
public TestWindow()
{
InitializeComponent();
}
Point? lastPosition = null;
RotateTransform rotateTransform;
private void myRoot_MouseDown(object sender, MouseButtonEventArgs e)
{
lastPosition = null;
if (e.ChangedButton == MouseButton.Right)
myRoot.CaptureMouse();
}
private void myRoot_MouseUp(object sender, MouseButtonEventArgs e)
{
if (e.ChangedButton == MouseButton.Right)
myRoot.ReleaseMouseCapture();
}
private void myRoot_MouseMove(object sender, MouseEventArgs e)
{
if (e.RightButton == MouseButtonState.Pressed)
{
Point curPosition = Mouse.GetPosition(myRoot);
if (lastPosition != null)
{
Point centerPoint = new Point(myRoot.ActualWidth / 2, myRoot.ActualWidth / 2);
if (rotateTransform == null)
rotateTransform = (RotateTransform)myRoot.Template.FindName("rotateTransform", myRoot);
rotateTransform.Angle = Math.Atan2(curPosition.Y - centerPoint.Y, curPosition.X - centerPoint.X) * 100;
}
lastPosition = curPosition;
e.Handled = true;
}
}
private void myRoot_DragDelta(object sender, System.Windows.Controls.Primitives.DragDeltaEventArgs e)
{
Canvas.SetLeft(myRoot, Canvas.GetLeft(myRoot) + e.HorizontalChange);
Canvas.SetTop(myRoot, Canvas.GetTop(myRoot) + e.VerticalChange);
}
}发布于 2012-06-05 01:47:26
您必须告诉RotateTransform您希望围绕对象的中心旋转,而不是坐标系的中心,后者是默认设置。为此,请将RotateTransform的CenterX和CenterY属性设置为对象的中心。
https://stackoverflow.com/questions/10885380
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