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旋转CGImage
EN

Stack Overflow用户
提问于 2012-05-11 11:06:02
回答 6查看 20.5K关注 0票数 15

我有一个从UIImagePickerController得到的UIImage。当我从- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info方法接收到图像时,我将其直接放入UIImageView中进行预览,并让用户选择是保存还是丢弃图像。

当用户选择保存选项时,应用程序将获取图像的png数据并将其保存到其文档目录中。但在两种可能的设备方向(仅限于横向)之一下发生的情况是图像被倒置保存(更具体地说,是将图像旋转180度)。因此,当我在图库中加载图像时,它看起来是颠倒的。

(请参阅图库左下角的图像)

我已经解决了这一点,来自UIImagePickerController的UIImage中的原始图像数据不是旋转的,相反,方向是作为对象的属性存储的,并且仅在显示时应用。所以我尝试使用我在网上找到的一些代码来旋转与UIImage相关的CGImage。但它似乎对图像完全没有影响。我使用的代码如下:

代码语言:javascript
复制
- (void)rotateImage:(UIImage*)image byRadians:(CGFloat)rads
{   
    // calculate the size of the rotated view's containing box for our drawing space 
    UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
    CGAffineTransform t = CGAffineTransformMakeRotation(rads);
    rotatedViewBox.transform = t;
    CGSize rotatedSize = rotatedViewBox.frame.size;

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedSize);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image you want to rotate and scale around the center. 
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2); 

    // Rotate the image context
    CGContextRotateCTM(bitmap, rads);

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(image.size.width / 2, image.size.height / 2, image.size.width, image.size.height), [image CGImage]);

    image = UIGraphicsGetImageFromCurrentImageContext();
    image = [UIImage imageWithCGImage:image.CGImage scale:1.0 orientation:UIImageOrientationDown];
    UIGraphicsEndImageContext();
}

我想知道为什么这个代码不能工作,因为我在网上找到的每一段做图像旋转的代码似乎都不能工作。

EN

回答 6

Stack Overflow用户

回答已采纳

发布于 2012-05-11 16:58:23

代码语言:javascript
复制
-(UIImage*) rotate:(UIImage*) src andOrientation:(UIImageOrientation)orientation
{
    UIGraphicsBeginImageContext(src.size);

    CGContextRef context=(UIGraphicsGetCurrentContext());

    if (orientation == UIImageOrientationRight) {
        CGContextRotateCTM (context, 90/180*M_PI) ;
    } else if (orientation == UIImageOrientationLeft) {
        CGContextRotateCTM (context, -90/180*M_PI);
    } else if (orientation == UIImageOrientationDown) {
        // NOTHING
    } else if (orientation == UIImageOrientationUp) {
        CGContextRotateCTM (context, 90/180*M_PI);
    }

    [src drawAtPoint:CGPointMake(0, 0)];
    UIImage *img=UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return img;

}

使用这个..它工作得很完美!只需确保在从UIImagePicker中挑选图像时使用此函数:

示例:

代码语言:javascript
复制
UIImage *image;
image = [self rotate:image andOrientation:image.imageOrientation];

确保在从documents目录中选择照片的地方使用此函数。

票数 26
EN

Stack Overflow用户

发布于 2015-01-01 20:41:26

旋转和镜像UIImage CGImage备份数据- Swift

我最近想纠正由CGImage支持的UIImage,以匹配所需的方向,而不是依赖API来遵守UIImageOrientation参数。

代码语言:javascript
复制
func createMatchingBackingDataWithImage(imageRef: CGImage?, orienation: UIImageOrientation) -> CGImage?
{
    var orientedImage: CGImage?

    if let imageRef = imageRef {
        let originalWidth = imageRef.width
        let originalHeight = imageRef.height
        let bitsPerComponent = imageRef.bitsPerComponent
        let bytesPerRow = imageRef.bytesPerRow

        let bitmapInfo = imageRef.bitmapInfo

        guard let colorSpace = imageRef.colorSpace else {
            return nil
        }

        var degreesToRotate: Double
        var swapWidthHeight: Bool
        var mirrored: Bool
        switch orienation {
        case .up:
            degreesToRotate = 0.0
            swapWidthHeight = false
            mirrored = false
            break
        case .upMirrored:
            degreesToRotate = 0.0
            swapWidthHeight = false
            mirrored = true
            break
        case .right:
            degreesToRotate = 90.0
            swapWidthHeight = true
            mirrored = false
            break
        case .rightMirrored:
            degreesToRotate = 90.0
            swapWidthHeight = true
            mirrored = true
            break
        case .down:
            degreesToRotate = 180.0
            swapWidthHeight = false
            mirrored = false
            break
        case .downMirrored:
            degreesToRotate = 180.0
            swapWidthHeight = false
            mirrored = true
            break
        case .left:
            degreesToRotate = -90.0
            swapWidthHeight = true
            mirrored = false
            break
        case .leftMirrored:
            degreesToRotate = -90.0
            swapWidthHeight = true
            mirrored = true
            break
        }
        let radians = degreesToRotate * Double.pi / 180.0

        var width: Int
        var height: Int
        if swapWidthHeight {
            width = originalHeight
            height = originalWidth
        } else {
            width = originalWidth
            height = originalHeight
        }

        let contextRef = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
        contextRef?.translateBy(x: CGFloat(width) / 2.0, y: CGFloat(height) / 2.0)
        if mirrored {
            contextRef?.scaleBy(x: -1.0, y: 1.0)
        }
        contextRef?.rotate(by: CGFloat(radians))
        if swapWidthHeight {
            contextRef?.translateBy(x: -CGFloat(height) / 2.0, y: -CGFloat(width) / 2.0)
        } else {
            contextRef?.translateBy(x: -CGFloat(width) / 2.0, y: -CGFloat(height) / 2.0)
        }
        contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(originalWidth), height: CGFloat(originalHeight)))
        orientedImage = contextRef?.makeImage()
    }

    return orientedImage
}
票数 10
EN

Stack Overflow用户

发布于 2012-09-11 18:38:50

我让你的problem.You使用CGContextTranslateCTM(context, -rotatedSize.width/2, -rotatedSize.height/2);转换回上下文,并将绘图中rect的原点设置为rotatedViewBox.frame.origin.x,rotatedViewBox.frame.origin.y。使用此代码。

代码语言:javascript
复制
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(0.3);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;



UIGraphicsBeginImageContext(rotatedSize);

CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, rotatedSize.width/2, rotatedSize.height/2);
CGContextRotateCTM (context, 0.3);
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, -rotatedSize.width/2, -rotatedSize.height/2);




CGContextDrawImage(context, CGRectMake(-rotatedViewBox.frame.origin.x, -rotatedViewBox.frame.origin.y, image.size.width, image.size.height), [image CGImage]);


UIImage *nn = UIGraphicsGetImageFromCurrentImageContext();

NSLog(@"size is %f, %f",nn.size.width,nn.size.height);
UIGraphicsEndImageContext();

UIImageWriteToSavedPhotosAlbum(nn, nil,nil,nil);
票数 3
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/10544887

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