我有一个从UIImagePickerController得到的UIImage。当我从- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info方法接收到图像时,我将其直接放入UIImageView中进行预览,并让用户选择是保存还是丢弃图像。

当用户选择保存选项时,应用程序将获取图像的png数据并将其保存到其文档目录中。但在两种可能的设备方向(仅限于横向)之一下发生的情况是图像被倒置保存(更具体地说,是将图像旋转180度)。因此,当我在图库中加载图像时,它看起来是颠倒的。
(请参阅图库左下角的图像)

我已经解决了这一点,来自UIImagePickerController的UIImage中的原始图像数据不是旋转的,相反,方向是作为对象的属性存储的,并且仅在显示时应用。所以我尝试使用我在网上找到的一些代码来旋转与UIImage相关的CGImage。但它似乎对图像完全没有影响。我使用的代码如下:
- (void)rotateImage:(UIImage*)image byRadians:(CGFloat)rads
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(rads);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image you want to rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// Rotate the image context
CGContextRotateCTM(bitmap, rads);
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(image.size.width / 2, image.size.height / 2, image.size.width, image.size.height), [image CGImage]);
image = UIGraphicsGetImageFromCurrentImageContext();
image = [UIImage imageWithCGImage:image.CGImage scale:1.0 orientation:UIImageOrientationDown];
UIGraphicsEndImageContext();
}我想知道为什么这个代码不能工作,因为我在网上找到的每一段做图像旋转的代码似乎都不能工作。
发布于 2012-05-11 16:58:23
-(UIImage*) rotate:(UIImage*) src andOrientation:(UIImageOrientation)orientation
{
UIGraphicsBeginImageContext(src.size);
CGContextRef context=(UIGraphicsGetCurrentContext());
if (orientation == UIImageOrientationRight) {
CGContextRotateCTM (context, 90/180*M_PI) ;
} else if (orientation == UIImageOrientationLeft) {
CGContextRotateCTM (context, -90/180*M_PI);
} else if (orientation == UIImageOrientationDown) {
// NOTHING
} else if (orientation == UIImageOrientationUp) {
CGContextRotateCTM (context, 90/180*M_PI);
}
[src drawAtPoint:CGPointMake(0, 0)];
UIImage *img=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}使用这个..它工作得很完美!只需确保在从UIImagePicker中挑选图像时使用此函数:
示例:
UIImage *image;
image = [self rotate:image andOrientation:image.imageOrientation];确保在从documents目录中选择照片的地方使用此函数。
发布于 2015-01-01 20:41:26
旋转和镜像UIImage CGImage备份数据- Swift
我最近想纠正由CGImage支持的UIImage,以匹配所需的方向,而不是依赖API来遵守UIImageOrientation参数。
func createMatchingBackingDataWithImage(imageRef: CGImage?, orienation: UIImageOrientation) -> CGImage?
{
var orientedImage: CGImage?
if let imageRef = imageRef {
let originalWidth = imageRef.width
let originalHeight = imageRef.height
let bitsPerComponent = imageRef.bitsPerComponent
let bytesPerRow = imageRef.bytesPerRow
let bitmapInfo = imageRef.bitmapInfo
guard let colorSpace = imageRef.colorSpace else {
return nil
}
var degreesToRotate: Double
var swapWidthHeight: Bool
var mirrored: Bool
switch orienation {
case .up:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = false
break
case .upMirrored:
degreesToRotate = 0.0
swapWidthHeight = false
mirrored = true
break
case .right:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = false
break
case .rightMirrored:
degreesToRotate = 90.0
swapWidthHeight = true
mirrored = true
break
case .down:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = false
break
case .downMirrored:
degreesToRotate = 180.0
swapWidthHeight = false
mirrored = true
break
case .left:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = false
break
case .leftMirrored:
degreesToRotate = -90.0
swapWidthHeight = true
mirrored = true
break
}
let radians = degreesToRotate * Double.pi / 180.0
var width: Int
var height: Int
if swapWidthHeight {
width = originalHeight
height = originalWidth
} else {
width = originalWidth
height = originalHeight
}
let contextRef = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
contextRef?.translateBy(x: CGFloat(width) / 2.0, y: CGFloat(height) / 2.0)
if mirrored {
contextRef?.scaleBy(x: -1.0, y: 1.0)
}
contextRef?.rotate(by: CGFloat(radians))
if swapWidthHeight {
contextRef?.translateBy(x: -CGFloat(height) / 2.0, y: -CGFloat(width) / 2.0)
} else {
contextRef?.translateBy(x: -CGFloat(width) / 2.0, y: -CGFloat(height) / 2.0)
}
contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(originalWidth), height: CGFloat(originalHeight)))
orientedImage = contextRef?.makeImage()
}
return orientedImage
}发布于 2012-09-11 18:38:50
我让你的problem.You使用CGContextTranslateCTM(context, -rotatedSize.width/2, -rotatedSize.height/2);转换回上下文,并将绘图中rect的原点设置为rotatedViewBox.frame.origin.x,rotatedViewBox.frame.origin.y。使用此代码。
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(0.3);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, rotatedSize.width/2, rotatedSize.height/2);
CGContextRotateCTM (context, 0.3);
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, -rotatedSize.width/2, -rotatedSize.height/2);
CGContextDrawImage(context, CGRectMake(-rotatedViewBox.frame.origin.x, -rotatedViewBox.frame.origin.y, image.size.width, image.size.height), [image CGImage]);
UIImage *nn = UIGraphicsGetImageFromCurrentImageContext();
NSLog(@"size is %f, %f",nn.size.width,nn.size.height);
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(nn, nil,nil,nil);https://stackoverflow.com/questions/10544887
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