我应该做一个连接4的控制台,但由于某种原因,我的主板显示0而不是"."s。我不确定我做错了什么。有3个模块,但我将只显示这个模块,因为我假设这是潜在问题所在。
import connectfour
def _print_board_num():
for i in range(len(connectfour.new_game().board)):
print(str(i+1), end = ' ')
print()
def print_board(game: 'connectfour.GameState')->[(str)]:
_print_board_num()
for row in range(connectfour.BOARD_ROWS):
for column in range(connectfour.BOARD_COLUMNS):
if game.board[column][row] == ' ':
print('.', end = ' ')
else:
print(game.board[column][row], end = ' ')
print()
def move()->str:
input('Drop or Pop? ')
def column1()->int:
int(input('What number of column? '))我的黑板打印如下:
1 2 3 4 5 6 7
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 但它应该是这样打印的:
1 2 3 4 5 6 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . . 这是connectfour模块的游戏板函数
def _new_game_board() -> [[int]]:
'''
Creates a new game board. Initially, a game board has the size
BOARD_COLUMNS x BOARD_ROWS and is comprised only of integers with the
value NONE
'''
board = []
for col in range(BOARD_COLUMNS):
board.append([])
for row in range(BOARD_ROWS):
board[-1].append(NONE)
return board
def _copy_game_board(board: [[int]]) -> [[int]]:
'''Copies the given game board'''
board_copy = []
for col in range(BOARD_COLUMNS):
board_copy.append([])
for row in range(BOARD_ROWS):
board_copy[-1].append(board[col][row])我猜是这两个中的任何一个。主要是drop函数,因为我注释掉了player错误,但它显示在drop函数中。
def player(game: 'connectfour.GameState') -> None:
while True:
player = input('Would you like to drop(d) or pop(p)?')
if player == 'd':
drop(game)
return
elif player == 'p':
pop(game)
return
else:
connectfour.InvalidMoveError(Exception)
#print('Invalid Move')
def drop(game: 'connectfour.GameState') -> bool:
try:
col = connectfouroverlap.column1()
board = connectfour.drop(game,col-1)
connectfouroverlap.print_board(board)
if gameover(board) != connectfour.NONE:
return
else:
player(board)
except:
connectfour.InvalidMoveError(Exception)
print('Invalid Move')这是我运行它时的输出。
1 2 3 4 5 6 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
Would you like to drop(d) or pop(p)?d
What number of column? 2
1 2 3 4 5 6 7
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. 1 . . . . .
Invalid Move发布于 2016-04-24 06:37:58
检查代码后,我假设game.board是一个只包含整数( 0?)的双精度数组。值。
如果这是真的,请尝试替换:
if game.board[column][row] == ' ':
print('.', end = ' ')
else:
print(game.board[column][row], end = ' ')通过以下方式:
if game.board[column][row] == 0: # <--- change the condition here
print('.', end = ' ')
else:
print(game.board[column][row], end = ' ')编辑: print_board函数定义中的->[str]注释表明该函数将返回字符串数组。但事实并非如此。
你在创建一块全新的板来打印列号。这是一种糟糕的做法,请使用现有的做法。
您还可以直接在数组上使用for in循环,而不是使用索引。这将需要更少的代码,并且将更清晰和更容易编写:
for row in game.board: # <-- since game.board is your [[int]]
for number in row:
do_stuff_on(number)https://stackoverflow.com/questions/36817207
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