我已经开始用java写一个简单的平台游戏。作为测试,我编写了这个简单的程序,当您按下箭头键时,它会在applet周围移动一个矩形。关键事件根本没有触发。代码如下:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends Applet implements Runnable, KeyListener
{
//setup data
Thread t;
Image buffimg;
Graphics draw;
Dimension dim;
//game variables
int charx = 400;//rectangles X and Y positions
int chary = 50;
boolean leftArrow = false;
public void init()
{
setSize(800, 500);
t = new Thread(this);
t.start();
addKeyListener( this );
}
public void run()
{
while(true)
{
repaint();
moveChar();//move the rectangle
try {
t.sleep(1000/30);
} catch (InterruptedException e) { ; }
}
}
public void keyPressed( KeyEvent e )
{
int k = e.getKeyCode();
if(k == 37)
{
leftArrow = true;
charx--;
}
}
public void keyReleased( KeyEvent e )
{
if(e.getKeyCode() == 37)
{
leftArrow = false;
}
}
public void keyTyped( KeyEvent e )
{
}
public void moveChar()
{
//move rectangle on left arrow key press
if(leftArrow == true)
{
charx--;
}
}
public void paint(Graphics g)
{
g.drawRect(charx, chary, 100, 100);
}
public void update (Graphics g)
{
//double buffering
// initialize buffer
if (buffimg == null)
{
buffimg = createImage (this.getSize().width, this.getSize().height);
draw = buffimg.getGraphics ();
}
// clear screen in background
draw.setColor (getBackground ());
draw.fillRect (0, 0, this.getSize().width, this.getSize().height);
// draw elements in background
draw.setColor (getForeground());
paint (draw);
// draw image on the screen
g.drawImage (buffimg, 0, 0, this);
}
}为什么他们不开火,我该如何解决这个问题?
发布于 2012-04-16 03:33:10
this.requestFocusInWindow(); // end of init(), or better, in start()发布于 2012-04-16 03:43:25
我试过你的代码了。它按其应有的方式工作。
问题是,您需要先在绘图区域上按下鼠标以使其成为焦点,然后它才能接收事件。
要自动执行此操作,请使用以下命令: requestFocusInWindow()
https://stackoverflow.com/questions/10165201
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