我目前正在Java上做一个小的塔楼防御项目,我陷入了寻路的泥潭。我读了很多关于A* dijkstra之类的东西,但我认为使用Floyd-Warshall来寻找路径可能是最好的(至少在我看来它解决了所有配对最短路径问题)。
无论如何,我试着自己实现它,但它并不完全像它应该的那样工作。我使用维基百科上的代码作为开始http://en.wikipedia.org/wiki/Floyd%E2%80%93Warshall_algorithm
下面是我的代码:
public class MyMap {
public class MyMapNode {
// list of neighbour nodes
public List<MyMapNode> neighbours;
// Currently no need for this :)
public int cellX, cellY;
// NodeIndex for pathreconstruction
public int index;
// this value is checked by units on map to decide wether path needs
// reconstruction
public boolean isFree = true;
public MyMapNode(int cellX, int cellY, int index) {
this.cellX = cellX;
this.cellY = cellY;
this.index = index;
neighbours = new ArrayList<MyMapNode>();
}
public void addNeighbour(MyMapNode neighbour) {
neighbours.add(neighbour);
}
public void removeNeighbour(MyMapNode neighbour) {
neighbours.remove(neighbour);
}
public boolean isNeighbour(MyMapNode node) {
return neighbours.contains(node);
}
}
//MapSize
public static final int CELLS_X = 10;
public static final int CELLS_Y = 10;
public MyMapNode[][] map;
public MyMap() {
//Fill Map with Nodes
map = new MyMapNode[CELLS_X][CELLS_Y];
for (int i = 0; i < CELLS_X; i++) {
for (int j = 0; j < CELLS_Y; j++) {
map[i][j] = new MyMapNode(i, j, j + i * CELLS_Y);
}
}
//-------------------------------------------------
initNeighbours();
recalculatePath();
}
public void initNeighbours() {
//init neighbourhood without diagonals
for (int i = 0; i < CELLS_X; i++) {
for (int j = 0; j < CELLS_Y; j++) {
int x, y;// untere Grenze
if (j == 0)
y = 0;
else
y = -1;
if (i == 0)
x = 0;
else
x = -1;
int v, w;// obere Grenze
if (j == CELLS_Y - 1)
w = 0;
else
w = 1;
if (i == CELLS_X - 1)
v = 0;
else
v = 1;
for (int h = x; h <= v; h++) {
if (h != 0)
map[i][j].addNeighbour(map[i + h][j]);
}
for (int g = y; g <= w; g++) {
if (g != 0)
map[i][j].addNeighbour(map[i][j + g]);
}
}
}
}
//AdjacencyMatrix
public int[][] path = new int[CELLS_X * CELLS_Y][CELLS_X * CELLS_Y];
//for pathreconstruction
public MyMapNode[][] next = new MyMapNode[CELLS_X * CELLS_Y][CELLS_X
* CELLS_Y];
public void initAdjacency() {
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
path[i][j] = 1000;
List<MyMapNode> tmp = map[i][j].neighbours;
for (MyMapNode m : tmp) {
path[m.index][map[i][j].index] = 1;
path[map[i][j].index][m.index] = 1;
}
}
}
}
public void floydWarshall() {
int n = CELLS_X * CELLS_Y;
for (int k = 0; k < n; k++) {
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (path[i][k] + path[k][j] < path[i][j]) {
path[i][j] = path[i][k] + path[k][j];
next[i][j] = getNodeWithIndex(k);
}
}
}
}
}
public void recalculatePath() {
initAdjacency();
floydWarshall();
}
public MyMapNode getNextWayPoint(MyMapNode i, MyMapNode j) {
if (path[i.index][j.index] >=1000)
return null;
MyMapNode intermediate = next[i.index][j.index];
if (intermediate == null)
return j; /* there is an edge from i to j, with no vertices between */
else
return getNextWayPoint(i, intermediate);
}
public MyMapNode getNodeWithIndex(int k) {
//for testing purpose,this can be done faster
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
if (map[i][j].index == k)
return map[i][j];
}
}
return null;
}
public void removeMapNode(MyMapNode m) {
//for testing purpose,this can be done faster
m.isFree = false;
for (int i = 0; i < map.length; i++) {
for (int j = 0; j < map[0].length; j++) {
if (map[i][j].neighbours.contains(m)) {
map[i][j].neighbours.remove(m);
}
}
}
}}
Floyd-Warshall算法是为处理图而设计的,因此我创建了一个每个节点都知道其邻居(即它所连接的节点)的算法。
实际上,我现在不知道哪里出了问题,但不知何故它确实出了问题。但至少看起来邻接矩阵的初始化起作用了。
在floydwarshall函数中,我希望得到下一个节点的索引,但只得到了null或10/11;
所以我的问题是,我做错了什么,还是我的方法根本就是错的?我希望有人能帮助我。如果您需要任何进一步的信息,请询问
另外,对我糟糕的英语表示抱歉;)
发布于 2012-04-11 18:21:56
我没有可用的Java,但是看起来你的initAdjacency()函数有缺陷。path的维度是CELL_X * CELLS_Y,当你迭代地图的维度时,它是CELL_X的,所以你没有将所有没有边的元素都设置为默认值1000,结果是0。
尝试添加
for (int i = 0; i < CELLS_X * CELLS_Y; i++)
for (int j = 0; j < CELLS_X * CELLS_Y; j++)
path[i][j] = 1000;添加到initAdjacency()函数的开头,以便在循环之前正确初始化它。
您可能还希望执行以下操作
for (int i = 0; i < CELLS_X * CELLS_Y) path[i][i] = 0;在那之后,以防万一,我不确定这是否会影响算法。
https://stackoverflow.com/questions/10103086
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