我有一个使用Ogre3D创建多个渲染窗口的应用程序,并且我正在使用发布的解决方案here来支持对这些窗口的非独占鼠标输入。然而,我发现我必须在渲染窗口重新获得焦点之前物理地单击它,而我真的希望渲染窗口在鼠标悬停事件上获得焦点。是否可以在Ogre3D/OIS中捕获未聚焦的渲染窗口上的鼠标悬停事件,然后设置渲染窗口的焦点?
发布于 2012-08-08 22:02:35
为了在Windows中使用Ogre3D支持这种功能,我必须实现一个单例对象,该对象保存所有实例化显示的集合。
class InputProcessor
{
/// @name Types
/// @{
public:
/// @}
/// @name InputProcessor implementation
/// @{
public:
void addDisplay(Display* _pDisplay);
bool processMouseMoved(int _x, int _y, int _z, int _keyModifier);
bool processMousePressed(int _keyModifier, int _id);
bool processMouseReleased(int _keyModifier, int _id);
static InputProcessor& getSingleton();
/// @}
/// @name 'Structors
/// @{
private:
InputProcessor();
~InputProcessor();
/// @}
/// @name Member Variables
/// @{
private:
typedef std::set<Display*> Displays_type;
Displays_type m_displays;
/// @}
}; // class InputProcessor然后,在我的UIFrameListener (它派生自Ogre3D的ExampleFrameListener)中,我将鼠标窗口坐标转换为全局屏幕坐标。如果鼠标恰好位于窗口区域之外,则将鼠标的相对移动应用于最后记录的鼠标位置;否则,仅应用窗口内的绝对鼠标位置:
bool
UIFrameListener::mouseMoved(const OIS::MouseEvent& e)
{
int keyModifierState = GetKeyModifierState();
int windowLeft = m_display.getLeft();
int windowTop = m_display.getTop();
int windowWidth = m_display.m_pWindow->getWidth();
int windowHeight = m_display.m_pWindow->getHeight();
if (e.state.X.abs != 0 && e.state.X.abs != windowWidth)
{
m_lastX = e.state.X.abs;
}
else
{
m_lastX += e.state.X.rel;
}
int x = windowLeft + (m_display.m_width * m_lastX) / windowWidth;
if (e.state.Y.abs != 0 && e.state.Y.abs != windowHeight)
{
m_lastY = e.state.Y.abs;
}
else
{
m_lastY += e.state.Y.rel;
}
int y = windowTop + (m_display.m_height * m_lastY) / windowHeight;
int z = 0;
if (e.state.Z.rel != 0)
{
z = e.state.Z.rel / -120;
}
return InputProcessor::getSingleton().processMouseMoved(x, y, z, keyModifierState);
}在InputProcessor::processMouseMoved()中,我确定鼠标光标在哪个窗口中(如果有),然后适当地设置焦点,即
bool
InputProcessor::processMouseMoved(int _x,
int _y,
int _z,
int _keyModifier)
{
bool found = false;
Displays_type::iterator iter = m_displays.begin();
while (iter != m_displays.end() && !found)
{
int left = (*iter)->getLeft();
int top = (*iter)->getTop();
int width = (*iter)->m_pWindow->getWidth();
int height = (*iter)->m_pWindow->getHeight();
if (left <= _x && left + width > _x &&
top <= _y && top + height > _y)
{
found = true;
}
else
{
iter++;
}
}
if (iter != m_displays.end())
{
int left = (*iter)->getLeft();
int top = (*iter)->getTop();
(*iter)->m_pContext->ProcessMouseMove(
_x - left, _y - top, _keyModifier
);
(*iter)->m_pContext->ProcessMouseWheel(_z, _keyModifier);
if (!(*iter)->hasFocus())
{
(*iter)->setFocus(true);
}
}
return true;
}在Display的实现中,我有一个Display::setFocus()方法,它将焦点设置在适当的窗口上:
void
Display::setFocus(bool _hasFocus)
{
if (m_handle != NULL && _hasFocus)
{
SetFocus(m_handle);
}
}https://stackoverflow.com/questions/9593016
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