我需要创建一个包含java.awt.Shape的名为"TriangleShape“的类。现在,另一个类"TriangleComponent“应该有一个TriangleShape类的对象,并且它应该绘制一个具有给定边长的三角形。
我设法创建了它,但我读到这个三角形应该按以下方式绘制:
TriangleShape t = new TriangleShape(30,40,50);
g2.draw(t); //This is the Graphics2D object that I use in paintComponent下面是我创建的代码,但它使用Line2D创建一个三角形。它是TriangleShape类,假设我已经实现了Shape类的所有方法。
public class TriangleShape implements java.awt.Shape{
private double a, b, c;
private int x,y;
private Point2D loc;
public TriangleShape() {
this.a=0;
this.b=0;
this.c=0;
}
public TriangleShape(double a, double b, double c) {
//if supplied dimensions form a valid Triangle
if ( this.isValid(a,b,c) ) {
this.a = a;
this.b = b;
this.c = c;
}
//Otherwise make it zero sized triangle
else{
this.a=0;
this.b=0;
this.c=0;
}
}
public void resize(double a, double b, double c) {
if ( this.isValid(a,b,c) ) {
this.a = a;
this.b = b;
this.c = c;
}
//else let size remain unchanged
}
public TriangleShape getRandomTriangle() {
TriangleShape t = new TriangleShape(5,8,9);
return t;
}
public double area(){
double area, s;
s = (a+b+c)/2;
area = Math.sqrt(s *(s-a) * (s-b) * (s-c));
return area;
}
private boolean isValid(double a, double b, double c) {
double s = (a+b+c)/2;
if ( ((s-a) * (s-b) * (s-c)) <= 0 )
return false;
else
return true;
}
public double perimeter() {
double p;
p = a+b+c;
return p;
}
public double getA(){
return a;
}
public double getB(){
return b;
}
public double getC(){
return c;
}
public void setLocation(Point2D location){
loc = location;
}
public Point2D getLocation(){
return loc;
}
public double getX(){
return loc.getX();
}
public double getY(){
return loc.getY();
}和TriangleComponent类:
public class TriangleComponent extends JComponent{
TriangleShape t;
double alpha, beta, gamma;
double a,b,c;
double X,Y;
@Override
protected void paintComponent(Graphics g) {
//super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
t = new TriangleShape(100,100,190);
t.setLocation(new Point2D.Double(100,500));
a = t.getA();
b = t.getB();
c = t.getC();
X = t.getX();
Y = t.getY();
///////////////Drawing Base line.....
g2.draw(new Line2D.Double(X,Y,(X+c),Y)); //line c...
g2.draw(new Line2D.Double((X+c), Y, ((X+c)+a*Math.cos(Math.PI+getBeta())), (Y+a*Math.sin(Math.PI+getBeta())))); //line a...
//JOIning the last end points
g2.draw(new Line2D.Double(X, Y, ((X+c)+a*Math.cos(Math.PI+getBeta())), (Y+a*Math.sin(Math.PI+getBeta()))));
System.out.println("X1 = "+X+" Y1 = "+Y);
System.out.println("X2 = "+(X+c)+" Y2 = "+Y);
System.out.println("X3 = "+((X+c)+a*Math.cos(Math.PI+getBeta()))+" Y3 = "+ (Y+a*Math.sin(Math.PI+getBeta())));
//System.out.println("Alpha = "+getAlpha());
System.out.println("Gamma = "+(getGamma()*180)/Math.PI);
}
public double getAlpha(){
double temp = Math.acos(((Math.pow(c, 2)+Math.pow(b, 2))-Math.pow(a, 2))/(2*b*c));
System.out.println("Alpha = "+temp+" Degrees");
return temp;
}
public double getBeta(){
double temp = Math.acos(((Math.pow(c, 2)+Math.pow(a, 2))-Math.pow(b, 2))/(2*a*c));
System.out.println("Beta = "+temp+" Degrees");
return (temp);// * Math.PI)/180;
}
public double getGamma(){
double temp = Math.acos(((Math.pow(a, 2)+Math.pow(b, 2))-Math.pow(c, 2))/(2*b*a));
System.out.println("Gamma = "+temp+" Degrees");
return (temp);// * Math.PI)/180;
}
}这是可行的,但我需要一种方法来绘制三角形,而不依赖于Graphics2D或直接使用paintComponent方法绘制它。有没有办法做到这一点?
发布于 2012-02-27 16:56:14
根据JavaDoc of the Graphics2D类,根据以下原则渲染形状:
形状操作
简而言之,这意味着Graphics2D.draw(Shape)方法将调用您的TraingleShape.getPathIterator(AffineTransform)方法并使用返回的PathIterator对象来查找要在其间绘制直线的点。
因此,您可能需要实现与您的TriangleShape实现相对应的您自己的PathIterator实现。
然而,上面的解决方案可能比它需要的更复杂。另一种方法是查看Path2D类,它允许您使用lineTo(x,y)等简单操作轻松地指定任意形状。因为该类实现了Shape接口,所以您可以允许TriangleShape类扩展该类,或者直接委托给它。下面是一个使用GeneralPath类的示例,它的工作方式类似于Path2D:http://www.roseindia.net/java/example/java/swing/graphics2D/general-path.shtml
然而,这取决于你的特定任务,这是否是一个可接受的解决方案。
https://stackoverflow.com/questions/9461462
复制相似问题