我使用这段代码来缩放和旋转用相机拍摄的图像。当我使用这个的时候,我可以看到一个巨大的内存峰值。大约20MB。当我使用这些工具时,我可以看到这一行:
CGContextDrawImage(ctxt,orig,self.CGImage);
可容纳20 MB。这对于全分辨率照片来说是正常的吗?iPhone 4S可以处理此问题。但是旧的设备会因为这些代码而崩溃。
在我重新缩放图像之后,我在NSData中需要它,所以我使用了UIImageJPEGRepresentation()方法。这使得内存峰值甚至更高。它会在几秒钟内占用70MB的内存。
是的,我确实阅读了几乎所有与iOS摄像头相关的关于内存使用的问题。但是外面没有答案。
// WBImage.mm -- extra UIImage methods
// by allen brunson march 29 2009
#include "WBImage.h"
static inline CGFloat degreesToRadians(CGFloat degrees)
{
return M_PI * (degrees / 180.0);
}
static inline CGSize swapWidthAndHeight(CGSize size)
{
CGFloat swap = size.width;
size.width = size.height;
size.height = swap;
return size;
}
@implementation UIImage (WBImage)
// rotate an image to any 90-degree orientation, with or without mirroring.
// original code by kevin lohman, heavily modified by yours truly.
// http://blog.logichigh.com/2008/06/05/uiimage-fix/
-(UIImage*)rotate:(UIImageOrientation)orient
{
CGRect bnds = CGRectZero;
UIImage* copy = nil;
CGContextRef ctxt = nil;
CGRect rect = CGRectZero;
CGAffineTransform tran = CGAffineTransformIdentity;
bnds.size = self.size;
rect.size = self.size;
switch (orient)
{
case UIImageOrientationUp:
return self;
case UIImageOrientationUpMirrored:
tran = CGAffineTransformMakeTranslation(rect.size.width, 0.0);
tran = CGAffineTransformScale(tran, -1.0, 1.0);
break;
case UIImageOrientationDown:
tran = CGAffineTransformMakeTranslation(rect.size.width,
rect.size.height);
tran = CGAffineTransformRotate(tran, degreesToRadians(180.0));
break;
case UIImageOrientationDownMirrored:
tran = CGAffineTransformMakeTranslation(0.0, rect.size.height);
tran = CGAffineTransformScale(tran, 1.0, -1.0);
break;
case UIImageOrientationLeft:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(0.0, rect.size.width);
tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
break;
case UIImageOrientationLeftMirrored:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(rect.size.height,
rect.size.width);
tran = CGAffineTransformScale(tran, -1.0, 1.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(-90.0));
break;
case UIImageOrientationRight:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeTranslation(rect.size.height, 0.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
break;
case UIImageOrientationRightMirrored:
bnds.size = swapWidthAndHeight(bnds.size);
tran = CGAffineTransformMakeScale(-1.0, 1.0);
tran = CGAffineTransformRotate(tran, degreesToRadians(90.0));
break;
default:
// orientation value supplied is invalid
assert(false);
return nil;
}
UIGraphicsBeginImageContext(rect.size);
ctxt = UIGraphicsGetCurrentContext();
switch (orient)
{
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
CGContextScaleCTM(ctxt, -1.0, 1.0);
CGContextTranslateCTM(ctxt, -rect.size.height, 0.0);
break;
default:
CGContextScaleCTM(ctxt, 1.0, -1.0);
CGContextTranslateCTM(ctxt, 0.0, -rect.size.height);
break;
}
CGContextConcatCTM(ctxt, tran);
CGContextDrawImage(ctxt, bnds, self.CGImage);
copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
}
-(UIImage*)rotateAndScaleFromCameraWithMaxSize:(CGFloat)maxSize
{
UIImage* imag = self;
imag = [imag rotate:imag.imageOrientation];
imag = [imag scaleWithMaxSize:maxSize];
return imag;
}
-(UIImage*)scaleWithMaxSize:(CGFloat)maxSize
{
return [self scaleWithMaxSize:maxSize quality:kCGInterpolationHigh];
}
-(UIImage*)scaleWithMaxSize:(CGFloat)maxSize
quality:(CGInterpolationQuality)quality
{
CGRect bnds = CGRectZero;
UIImage* copy = nil;
CGContextRef ctxt = nil;
CGRect orig = CGRectZero;
CGFloat rtio = 0.0;
CGFloat scal = 1.0;
bnds.size = self.size;
orig.size = self.size;
rtio = orig.size.width / orig.size.height;
if ((orig.size.width <= maxSize) && (orig.size.height <= maxSize))
{
return self;
}
if (rtio > 1.0)
{
bnds.size.width = maxSize;
bnds.size.height = maxSize / rtio;
}
else
{
bnds.size.width = maxSize * rtio;
bnds.size.height = maxSize;
}
UIGraphicsBeginImageContext(bnds.size);
ctxt = UIGraphicsGetCurrentContext();
scal = bnds.size.width / orig.size.width;
CGContextSetInterpolationQuality(ctxt, quality);
CGContextScaleCTM(ctxt, scal, -scal);
CGContextTranslateCTM(ctxt, 0.0, -orig.size.height);
CGContextDrawImage(ctxt, orig, self.CGImage);
copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
}
@end发布于 2012-02-23 22:54:10
我最终使用的是imageIO,内存更少!
-(UIImage *)resizeImageToMaxDimension: (float) dimension withPaht: (NSString *)path
{
NSURL *imageUrl = [NSURL fileURLWithPath:path];
CGImageSourceRef imageSource = CGImageSourceCreateWithURL((__bridge CFURLRef)imageUrl, NULL);
NSDictionary *thumbnailOptions = [NSDictionary dictionaryWithObjectsAndKeys:
(id)kCFBooleanTrue, kCGImageSourceCreateThumbnailWithTransform,
kCFBooleanTrue, kCGImageSourceCreateThumbnailFromImageAlways,
[NSNumber numberWithFloat:dimension], kCGImageSourceThumbnailMaxPixelSize,
nil];
CGImageRef thumbnail = CGImageSourceCreateThumbnailAtIndex(imageSource, 0, (__bridge CFDictionaryRef)thumbnailOptions);
UIImage *resizedImage = [UIImage imageWithCGImage:thumbnail];
CFRelease(thumbnail);
CFRelease(imageSource);
return resizedImage;
}发布于 2012-02-22 00:23:37
这是正确的,它来自你用你的相机拍摄的照片,旧设备使用较低分辨率的相机,这意味着用iPhone 3g拍摄的图像在分辨率(因此大小)方面比你在iPhone4s上的要小。图像通常是压缩的,但当它们在内存中打开进行某种操作时,它们必须是解压缩的,它们需要的大小真的比文件中的要大,因为如果我没记错的话,它是number_of_pixel_in_row*number_of_pixel_in_height*byte_for_pixel。
再见,安德里亚
发布于 2012-02-22 01:28:46
在方法的末尾和return copy;之前插入以下内容
CGContextRelease(ctxt);https://stackoverflow.com/questions/9380988
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