我在使用audiolib.js将此振荡器的持续时间限制在10秒左右时遇到了一些问题。当我使用dsp.js库时,我使用bufferSize限制了持续时间,但我完全不知道如何使用audiolib.js库来做到这一点……任何帮助都是最好的!当我在这里的时候,有人能告诉我最大和最小频率和振幅吗?
$(document).ready(function () {
//var context = new webkitAudioContext();
var playing;
var dev = audioLib.AudioDevice(audioCallback, 2);
var osc = audioLib.Oscillator(dev.sampleRate, 440);
//var bfo = audioLib.Oscillator(dev.sampleRate, 1.0);
//osc.addAutomation('frequency', bfo, 0.5, 'modulation');
osc.waveShape = 'pulse';
function audioCallback(buffer, channelCount) {
if (playing) {
//bfo.generateBuffer(buffer.length / channelCount);
osc.append(buffer, channelCount);
//remove the audiocallback function
}
}
$('#playButton').click(function () {
playing = true;
});
});干杯!
发布于 2012-03-05 22:46:36
采样率是每秒采样器的数量,因此您可以通过将采样率乘以10秒来计算要播放的样本数:
var maxSamples = dev.sampleRate * 10;然后您可以像这样使用它:
$(document).ready(function () {
var playing;
var dev = audioLib.AudioDevice(audioCallback, 2);
var osc = audioLib.Oscillator(dev.sampleRate, 440);
var maxSamples = dev.SampleRate * 10;
var totalSamples = 0;
osc.waveShape = 'pulse';
function audioCallback(buffer, channelCount) {
if (playing) {
osc.append(buffer, channelCount);
totalSamples += buffer.length / channelCount;
if (totalSamples >= maxSamples) {
// remove audioCallback
dev.kill();
}
}
}
$('#playButton').click(function () {
playing = true;
});
});https://stackoverflow.com/questions/9517543
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