我正在创建一个UDP SocketServer,如果我收到来自客户端的关闭消息,我希望关闭,而不是关闭UDP连接。
当我收到消息时,将显示Begin,但不显示Finished。如何从这个线程中退出?
class MyUDPHandler( SocketServer.BaseRequestHandler ):
def handle( self ):
data = self.request[0].strip()
dic = self.string_XML_to_dic( data )
if( dic['Cmd'] == str(UDPConst().SHUT_DOWN )):
print('Begin')
self.server.shutdown()
print("Finished")
if __name__ == "__main__":
HOST, PORT = "", prop['udpport']
server = SocketServer.UDPServer( ( HOST, PORT ), MyUDPHandler )
server.serve_forever()发布于 2012-02-03 22:12:58
由于您没有在服务器自己的线程中运行服务器(您需要为此继承ThreadingMixIn ),因此不能使用shutdown,因为它会导致死锁。从source中的函数文档注释
会一直阻塞,直到循环结束。必须在serve_forever()在另一个线程中运行时调用它,否则它将死锁。
发布于 2021-06-08 16:50:04
# Step 1 - Create a global object
global_object = dict()
# Step 2 - Create a function that will receive kill, Control-C signals
def stop_listener(*args):
global_object['listener_server'].shutdown()
# Step 3 - Assign kill, and Control-C signal to function=stop_listener
import signal
signal.signal(signal.SIGINT , stop_listener)
signal.signal(signal.SIGTERM, stop_listener)
# Step 4 - Create UDP Server in usual way, and save a reference in global_object
server = socketserver.UDPServer(...)
global_object['listener_server'] = server
server.serve_forever()说明:
当按下kill C组合键或将kill发送到pid时,函数将关闭-- = stop_listener获取called.
https://stackoverflow.com/questions/9129854
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