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社区首页 >问答首页 >如何让AI系统选择最快的方式,并通过墙导航到某个网格点

如何让AI系统选择最快的方式,并通过墙导航到某个网格点
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Stack Overflow用户
提问于 2012-01-08 00:31:00
回答 2查看 1K关注 0票数 1

基本上,我正在尝试改进我正在制作的一款吃豆人游戏中的幽灵。在最初的“吃豆人”中,当一个鬼魂被吃掉时,当“吃豆人”拿起异能时,鬼眼就会导航回到主场,然后再把生出来。我想这样做。这也会帮助我实现一个幽灵AI,让他们更智能地移动,而不是随机移动。

所以基本上,这些眼睛必须通过这个导航:

而棋盘是从下面的2D数组中提取的:

代码语言:javascript
复制
  //0's = Walls or location not allowed to go
  //1's = Dot Spot
  //2's = Clear Path nothing on it but safe to move
  //3's = Power Dot
  //-1's = only ghosts can go through
  //5= Top entry spot
  //6= bottom entry point
  //7 = Cherry
  //(Spots = row - 1 same with columns = - 1. First # is row. Second is col
  public int board[][] =
  {{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}, //1
    {2, 0, 3, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 3, 0, 2}, //2
    {2, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 2}, //3
    {2,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,2}, //4
    {2,0,1,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,1,0,2}, //5
    {2,0,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,0,2}, //6
    {2,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,2}, //7
    {2,2,2,2,0,1,0,1,1,1,1,1,1,1,0,1,0,2,2,2,2}, //8
    {0,0,0,0,0,1,0,1,0,0,-1,0,0,1,0,1,0,0,0,0,0}, //9
    {5,2,2,2,2,1,1,1,0,2,2,2,0, 1 ,1,1,2,2,2,2,6}, //10 - cherry
    {0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0}, //11
    {2,2,2,2,0,1,0,1,1,1,2,1,1,1,0,1,0,2,2,2,2}, //12
    {2,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,2}, //13
    {2,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,2}, //14 - pacman on this row
    {2,0,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,2}, //15
    {2,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,2}, //16 
    {2,0,0,1,0,1,0,1,0,0,0,0,0,1,0,1,0,1,0,0,2}, //17
    {2,0,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,0,2}, //18
    {2,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,0,2}, //19
    {2,0,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,0,2}, //20
    {2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2}}; //21

所以我的问题是,我应该如何让眼睛在不穿墙的情况下以最快的方式到达中心主点?

EN

回答 2

Stack Overflow用户

回答已采纳

发布于 2012-01-08 07:00:25

只需使用预计算墨迹即可。“主”方块被标记为零。然后,一个标记为n的正方形的所有未分配的相邻正方形都被分配了标号n +1。现在你所有的“死”幽灵要做的就是移动到一个标号较低的相邻正方形。最终,他们会走最短的路回到家。简单!

票数 3
EN

Stack Overflow用户

发布于 2012-01-08 00:34:18

您可以在Lee's algorithm中查找带有障碍物的矩阵中的最短路径。

票数 2
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/8771183

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