iOS 5.0中不推荐使用didAnimateFirstHalfOfRotationToInterfaceOrientation。但是,我想在我的应用程序中使用此方法。我正在使用苹果在iOS开发人员中心提供的样例代码,项目名称为AlternateViews。我希望应用程序旋转portraitView,同时在landscapeView中淡入淡出。在iOS 5中可以做到这一点吗?或者这个特性会永远消失吗?
portraitView当前调用:
[self presentModalViewController:self.landscapeViewController animated:YES];
而landscapeView在init方法的代码中调用它:
self.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
似乎所有动画都是在以下PortraitViewController.m中完成的:
#import "PortraitViewController.h"
#import "LandscapeViewController.h"
@implementation PortraitViewController
@synthesize landscapeViewController;
- (void)viewDidLoad
{
self.view.backgroundColor = [UIColor colorWithRed:197.0/255.0 green:204.0/255.0 blue:211.0/255.0 alpha:1.0];
LandscapeViewController *viewController = [[LandscapeViewController alloc]
initWithNibName:@"LandscapeView" bundle:nil];
self.landscapeViewController = viewController;
[viewController release];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification object:nil];
}
- (void)viewDidUnload
{
self.landscapeViewController = nil;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
[landscapeViewController release];
[super dealloc];
}
- (void)orientationChanged:(NSNotification *)notification
{
// We must add a delay here, otherwise we'll swap in the new view
// too quickly and we'll get an animation glitch
[self performSelector:@selector(updateLandscapeView) withObject:nil afterDelay:0];
}
- (void)updateLandscapeView
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) && !isShowingLandscapeView)
{
[self presentModalViewController:self.landscapeViewController animated:YES];
isShowingLandscapeView = YES;
}
else if (deviceOrientation == UIDeviceOrientationPortrait && isShowingLandscapeView)
{
[self dismissModalViewControllerAnimated:YES];
isShowingLandscapeView = NO;
}
}
// override to allow orientations other than the default portrait orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait); // support only portrait
}
@end下面是我当前的实现文件,它们都失败得很糟糕。PortraitViewController.m:
#import "PortraitViewController.h"
#import "LandscapeViewController.h"
@implementation PortraitViewController
@synthesize landscapeViewController;
- (void)viewDidLoad
{
LandscapeViewController *viewController = [[LandscapeViewController alloc]
initWithNibName:@"LandscapeView" bundle:nil];
self.landscapeViewController = viewController;
[viewController release];
NSLog(@"Portrait viewDidLoad");
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
}
- (void)viewDidUnload
{
self.landscapeViewController = nil;
}
- (void)dealloc
{
[landscapeViewController release];
[super dealloc];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {
NSLog(@"Portrait-willAnimateRotationToInterfaceOrientation Portrait");
} else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSLog(@"Portrait-willAnimateRotationToInterfaceOrientation Landscape");
}
[self performSelector:@selector(updateLandscapeView) withObject:nil afterDelay:0];
}
- (void)updateLandscapeView
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) && !isShowingLandscapeView)
{
NSLog(@"Portrait-present Landscape");
[self presentModalViewController:self.landscapeViewController animated:YES];
isShowingLandscapeView = YES;
}
else if (deviceOrientation == UIDeviceOrientationPortrait && isShowingLandscapeView)
{
NSLog(@"Portrait-dismiss Landscape");
[self dismissModalViewControllerAnimated:YES];
isShowingLandscapeView = NO;
}
}
// override to allow orientations other than the default portrait orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
return NO;
else
return YES;
}
@endLandscapeViewController.m
#import "LandscapeViewController.h"
@implementation LandscapeViewController
// the designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])
{
self.wantsFullScreenLayout = YES; // we want to overlap the status bar.
// when presented, we want to display using a cross dissolve
self.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
}
return self;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
oldStatusBarStyle = [[UIApplication sharedApplication] statusBarStyle];
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
NSLog(@"Landscape viewWillAppear");
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[[UIApplication sharedApplication] setStatusBarStyle:oldStatusBarStyle animated:NO];
}
// override to allow orientations other than the default portrait orientation
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// return YES for supported orientations
if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
return NO;
else
return YES;
//return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {
NSLog(@"Landscape-willAnimateRotationToInterfaceOrientation Portrait");
[self dismissModalViewControllerAnimated:YES];
} else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSLog(@"Landscape-willAnimateRotationToInterfaceOrientation Landscape");
}
}
@end发布于 2012-01-02 12:50:58
在苹果的UIViewController reference page中,你会在“处理视图旋转”一节中找到这个有用的段落:
如果要在方向更改期间执行自定义动画,可以通过以下两种方法之一执行此操作。方向更改通常分两步进行,通知发生在旋转的开始、中间和结束点。但是,在iOS 3.0中,添加了对在一个步骤中执行方向更改的支持。使用一步方向更改往往比旧的两步过程更快,并且通常推荐用于任何新代码。
若要为方向更改添加动画,请覆盖willAnimateRotationToInterfaceOrientation:duration:方法并在其中执行动画。
你能覆盖willAnimateRotationToInterfaceOrientation:方法来做你的动画吗?
https://stackoverflow.com/questions/8697473
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