我只是在学习three.js的用法。这似乎很好,但现在我有一个问题,我不能解决。
我想加载一个OBJ文件,这是我之前在blender中创建的。为此,我尝试使用THREE.OBJloader。我从http://mamboleoo.be/learnThree/复制了代码,但在第32行收到错误消息"THREE.OBJLoader不是一个构造函数“。
其他一切都很好:添加场景,添加材质,添加立方体,等等。
为了简单起见,下面是代码:
var renderer, scene, camera, banana;
var ww = window.innerWidth,
wh = window.innerHeight;
function init(){
renderer = new THREE.WebGLRenderer({canvas : document.getElementById('scene')});
renderer.setSize(ww,wh);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50,ww/wh, 0.1, 10000 );
camera.position.set(0,0,500);
scene.add(camera);
//Add a light in the scene
directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
directionalLight.position.set( 0, 0, 350 );
directionalLight.lookAt(new THREE.Vector3(0,0,0));
scene.add( directionalLight );
//Load the obj file
loadOBJ();
}
var loadOBJ = function(){
//Manager from ThreeJs to track a loader and its status
var manager = new THREE.LoadingManager();
//Loader for Obj from Three.js
var loader = new THREE.OBJLoader( manager );
//Launch loading of the obj file, addBananaInScene is the callback when it's ready
loader.load( 'http://mamboleoo.be/learnThree/demos/banana.obj', addBananaInScene);
};
var addBananaInScene = function(object){
banana = object;
//Move the banana in the scene
banana.rotation.x = Math.PI/2;
banana.position.y = -200;
banana.position.z = 50;
//Go through all children of the loaded object and search for a Mesh
object.traverse( function ( child ) {
//This allow us to check if the children is an instance of the Mesh constructor
if(child instanceof THREE.Mesh){
child.material.color = new THREE.Color(0X00FF00);
//Sometimes there are some vertex normals missing in the .obj files, ThreeJs will compute them
child.geometry.computeVertexNormals();
}
});
//Add the 3D object in the scene
scene.add(banana);
render();
};
var render = function () {
requestAnimationFrame(render);
//Turn the banana
banana.rotation.z += .01;
renderer.render(scene, camera);
};
init();我希望,有人知道这可能是从哪里来的。
向您致敬,克里斯蒂安
发布于 2016-02-24 02:48:35
当你从Codepen examples中复制时,总是去pen并检查'Settings‘下的,看看项目中使用的任何其他文件。
在您的例子中,作者使用的是OBJLoader.js,这就是OBJLoader构造函数的来源,而您没有引用它。因此,你得到了错误。包括引用,它应该是有效的。
发布于 2021-11-30 07:13:16
您可以使用ObjectLoader.js
var objLoader = new THREE.ObjectLoader();注意: OBJLoader不工作
发布于 2020-04-17 23:08:19
导入OBJLoader -从‘./jsm/loaders/OBJLoader.js’导入{ OBJLoader };

https://stackoverflow.com/questions/35585353
复制相似问题