所以我做了一个iOS应用程序,不断地通过NSStream发送和点数组,但因为有时发送方在接收方收到一个数组之前写入两个数组,我决定首先写入长度,然后写入数组数据本身,这样接收方就知道要处理多少字节。
发件人:
if (_outStream && [_outStream hasSpaceAvailable]){
const uint8_t *buffer = [data bytes];
uint64_t length = CFSwapInt64HostToLittle([data length]);
NSLog(@"Sending bytes with length: %llu", length);
int er1 = [_outStream write:(const uint8_t *)&length maxLength:sizeof(length)];
int er2 = [_outStream write:buffer maxLength:length];
if (er1 < 0 || er2 < 0) {
[self _showAlert:@"Failed sending data to peer"];
}
}接收者:
case NSStreamEventHasBytesAvailable:
{
if (stream == _inStream) {
uint8_t *b;
int len = 0;
len = [_inStream read:b maxLength:8];
uint64_t dataLength = CFSwapInt64LittleToHost(*b);
NSLog(@"Received bytes with length: %llu", dataLength);
if(len < 0) {
if ([stream streamStatus] != NSStreamStatusAtEnd)
[self _showAlert:@"Failed reading data from peer"];
} else if (len > 0){
uint8_t bytes[dataLength];
int length = [_inStream read:bytes maxLength:dataLength];
[currentDownload appendBytes:bytes length:length];
id pointsArray = [NSKeyedUnarchiver unarchiveObjectWithData:currentDownload];
[currentDownload release];
currentDownload = [[NSMutableData alloc] init];
if ([pointsArray isKindOfClass:[NSArray class]]) {
[drawScene addNewPoint:[[pointsArray objectAtIndex:0] CGPointValue] previousPoint:[[pointsArray objectAtIndex:1] CGPointValue]];
}
}
}
break;
}问题是接收器接收的整数不正确,因此它读取的字节数不正确。
有人能帮我吗?
发布于 2011-06-26 04:13:03
当您读取数据时,是否会从旨在传达长度的介绍性比特开始,而不是从实际数据开始?
适用于:
[currentDownload appendBytes:bytes length:length];尝试替换如下所示的内容:
NSRange rangeLeftover = NSMakeRange(sizeof(uint8_t), [currentDownload length] - sizeof(uint8_t));
NSData *dataLeftover = [currentDownload subdataWithRange:rangeLeftover];
uint8_t bytesLeftover[[dataLeftover length]];
[dataLeftover getBytes:&bytesLeftover length:[dataLeftover length]];
currentDownload = [NSMutableData data]; // clear
[currentDownload appendBytes:bytesLeftover length:[dataLeftover length]];https://stackoverflow.com/questions/6479290
复制相似问题