我有以下代码:
typedef int (WINAPI* fnEngineStart)();
int __stdcall EngineStart()
{
BOOL FreeResult = 0, RunTimeLinkSuccess = 0; //variables for later use
HMODULE LibraryHandle = 0; //Here the handle to API module/dll will be stored.
fnEngineStart fn = 0;
LibraryHandle = AfxLoadLibrary(L"FlowEngine.dll"); //get the handle of our API module
//so it will now be loaded.
if (LibraryHandle != NULL) //if the library loading was successfull..
{
fn = (fnEngineStart)GetProcAddress(LibraryHandle,
"fnEngineStart");
if (RunTimeLinkSuccess = (fn != NULL)) //if operation was successful...
{
int ReturnValue = fn(); //call messageboxa function
//from user32.dll
}
else
{
MessageBox(0, L"Error", 0, 0);
}
FreeResult = FreeLibrary(LibraryHandle);
//from this process...
return FreeResult; //routine was successful
}
return EXIT_FAILURE; //else, it failed
}这段代码对于user32.dll和MessageBoxA来说工作得很好,但我自己的dll却不行……
int __declspec(dllexport) __stdcall fnEngineStart()
{
MessageBox(0, L"Succes!", 0, 0);
return 0;
}我如何让它也适用于我自己的dll?提前谢谢。
发布于 2016-02-05 22:30:22
您正在处理的问题是Name Mangling。使用extern "C",这样编译器就不会破坏名称。示例:
extern "C" int __declspec(dllexport) __stdcall fnEngineStart()
{
MessageBox(0, L"Succes!", 0, 0);
return 0;
}注意:__stdcall函数的名称用前导下划线修饰,后跟@,然后是传递到堆栈的参数数量(以字节为单位)。在32位对齐的计算机上,此数字始终是4的倍数。Source
如果您的编译器支持它,您可以在您的dll中执行此操作,并且一切都应该以您现在拥有的方式工作。
extern "C" int __declspec(dllexport) __stdcall fnEngineStart()
{
#pragma comment(linker, "/EXPORT:" __FUNCTION__ "=" __FUNCDNAME__)
MessageBox(0, L"Succes!", 0, 0);
return 0;
}https://stackoverflow.com/questions/35226449
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