关于我个人的外观模式实现,我有一个简短的问题,只是为了确保我理解正确:我有一个名为Car的类,它被认为是Engine和Lights的外观。另外,我还有一个Driver类,它可以为不同类型的汽车调用方法。我的代码是否满足正确实现外观模式的要求?
#include <iostream>
#include <memory>
class Engine
{
public:
void turnOn()
{
std::cout << "Engine turned on. \n";
}
};
class Lights
{
public:
void turnOn()
{
std::cout << "Lights turned on. \n";
}
};
class Car // Facade for Engine and Lights
{
private:
std::shared_ptr<Engine> m_engine;
std::shared_ptr<Lights> m_lights;
public:
Car(std::shared_ptr<Engine> engine, std::shared_ptr<Lights> lights) : m_engine{ engine }, m_lights{ lights } {}
void turnCarOn()
{
std::cout << "Turning car on... \n";
m_engine->turnOn();
m_lights->turnOn();
}
};
class Driver // Facade for Car
{
private:
std::shared_ptr<Car> m_car;
public:
Driver(std::shared_ptr<Car> car) : m_car{ car } {}
void turnCarOn()
{
std::cout << "Driver presses some buttons... \n";
m_car->turnCarOn();
}
};
int main()
{
std::shared_ptr<Engine> engine = std::make_shared<Engine>();
std::shared_ptr<Lights> lights = std::make_shared<Lights>();
std::shared_ptr<Car> car = std::make_shared<Car>(engine, lights);
std::shared_ptr<Driver> driver = std::make_shared<Driver>(car);
driver->turnCarOn();
}发布于 2020-07-11 22:28:26
是的,您的实现满足要求。
能够为不同种类的汽车提供Facade,需要Facade不仅盲目地将调用转发到它隐藏的组件,还需要配置特定Car的组件集。
您可以在共享指针m_engine和m_lights的帮助下实现这一点
有关权威参考的更精确的论证,您可以查看this answer to another SO question (它是用于java的)。
https://stackoverflow.com/questions/62849742
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