我在集成Lua和c++时遇到了一个简单的问题。我在Visual Studio中有一个项目:http://i.stack.imgur.com/nNw6H.png
然后运行我的lua_init()函数:
bool lua_init(std::string &luaScriptName){
// Create the Lua state. Explanation from Lua 5.1 Ref. Manual:
globalL = luaL_newstate(); // 5.1 OK - Lua 5.0 or lower will probably require different commands
if( globalL == NULL )
return false;
// Loads all Lua standard libraries
luaL_openlibs(globalL); // 5.1 OK - Lua 5.0 or lower will require different commands
// This lot below could be replaced with luaL_dofile, but that just does: luaL_loadfile(..) || lua_pcall(..), which gives no reporting of error messages etc.
int initError = luaL_loadfile(globalL,luaScriptName.c_str());
switch( initError )
{
case 0:
// The file loaded okay, so call it as a protected function - to stop fatal errors from exiting the program
lua_pcall(globalL,0,0,0);
break;
case LUA_ERRFILE:
std::cerr<<"Cannot find / open lua script file: "<<luaScriptName<<std::endl<<"Skipping Lua init."<<std::endl;
break;
case LUA_ERRSYNTAX:
std::cerr<<"Syntax error during pre-compilation of script file: " <<luaScriptName<<std::endl<<"Skipping Lua init."<<std::endl;
break;
case LUA_ERRMEM:
// Treating this as fatal, since it means other Lua calls are unlikely to work either
std::cerr<<"Fatal memory allocation error during processing of script file: " <<luaScriptName<<std::endl;
return false;
}
return true;}
但我不知道我得到了“无法找到/打开lua脚本文件:”错误
我应该以某种方式将script.lua指向Visual Studio吗?该文件位于项目目录中。
发布于 2011-04-17 03:52:12
您的代码将在二进制文件所在的位置执行,或者在调试模式下的目标目录中执行。因此,在执行lua文件时,请检查二进制文件是否可以访问它。如果它和你的源文件在一起,当然,它是不可访问的。
https://stackoverflow.com/questions/5688781
复制相似问题