各位专家好!
有没有人能找出这个服务器的问题,为什么它不能连接多个客户端
import java.io.*;
import java.net.*;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.*;
public class MultithreadedServer extends Thread {
private ServerSocketChannel ssChannel;
private Thread tRunSer = new Thread(this, "ServerSelectThread");
public static void main(String argv[]) throws Exception {
new MultithreadedServer();
}
public MultithreadedServer() throws Exception {
this.start();
}
public void run() {
while (true) {
try {
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
int port = 2345;
ssChannel.socket().bind(new InetSocketAddress(port));
} catch (Exception e) {
}
}
}
}
class Connect extends Thread {
private ServerSocketChannel ssChannel;
private SimManager SM;
private BallState BS = new BallState(10, 5);
public Connect(ServerSocketChannel ssChannel) {
this.ssChannel = ssChannel;
SM = new SimManager(BS);
SM.start();
}
public void run() {
try {
SocketChannel sChannel = ssChannel.accept();
while (true) {
ObjectOutputStream oos = new ObjectOutputStream(sChannel
.socket().getOutputStream());
oos.writeObject(BS);
System.out.println("Sending String is: '" + BS.X + "'" + BS.Y);
oos.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}我的意图是将对象发送到网络上。
请帮帮忙
新代码:
import java.io.*;
import java.net.*;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.util.*;
public class MultithreadedServer extends Thread {
private ServerSocketChannel ssChannel;
private SimManager SM;
private BallState BS = new BallState(10, 5);
private Thread tRunSer = new Thread(this, "ServerSelectThread");
public static void main(String argv[]) throws Exception {
new MultithreadedServer();
}
public MultithreadedServer() throws Exception {
this.start();
}
public void run() {
// create the server socket once
try {
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
ssChannel.socket().bind(new InetSocketAddress(2345));
} catch (IOException e1) {
e1.printStackTrace();
}
while (true) {
// accept new connections on the socket
SocketChannel accept;
try {
accept = ssChannel.accept();
ObjectOutputStream oos;
oos = new ObjectOutputStream(accept.socket().getOutputStream());
oos.writeObject(BS);
System.out.println("Sending String is: '" + BS.X + "'" + BS.Y);
oos.flush();
}
catch (IOException e) {
e.printStackTrace();
}
}
}
}发布于 2011-04-16 22:04:04
您正在为每个循环迭代创建一个新的服务器套接字(反复使用相同的端口)。您必须只创建一次服务器套接字,然后接受新的传入连接。
类似于:
public void run() {
// create the server socket once
ssChannel = ServerSocketChannel.open();
ssChannel.configureBlocking(false);
ssChannel.socket().bind(new InetSocketAddress(2345));
while (true) {
// accept new connections on the socket
try {
SocketChannel accept = ssChannel.accept();
System.out.println("new client: " + accept.getRemoteAddress());
} catch (Exception e) {
System.out.println("exception: " + e.getMessage());
}
}
}发布于 2011-04-16 21:49:51
如果你把一些东西放在catch块中,你可能会自己找到它。(e.printStackTracer()可能暂时有帮助)。
发布于 2011-04-17 00:32:13
以下是您使用NPE的原因:
如果此通道处于非阻塞模式,则如果没有挂起的连接,此方法将立即返回null。
这是来自ServerSocketChannel.accept()的。
您的accept调用返回null,然后尝试在此null对象上调用一个方法。
https://stackoverflow.com/questions/5686903
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