我最近正在写一个wiimote程序:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WiimoteLib;
namespace WiiTester
{
public partial class Form1 : Form
{
Wiimote wm = new Wiimote();
public Form1()
{
InitializeComponent();
wm.WiimoteChanged += wm_WiimoteChanged;
wm.WiimoteExtensionChanged += wm_WiimoteExtensionChanged;
wm.Connect();
wm.SetReportType(InputReport.IRAccel, true);
}
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args)
{
WiimoteState ws = args.WiimoteState;
if (ws.ButtonState.A == true)
{
wm.SetRumble(true);
}
else
{
wm.SetRumble(false);
}
}
void wm_WiimoteExtensionChanged(object sender, WiimoteExtensionChangedEventArgs args)
{
if (args.Inserted)
{
wm.SetReportType(InputReport.IRExtensionAccel, true);
}
else
{
wm.SetReportType(InputReport.IRAccel, true);
}
}
}
}我的wiimote总是断开连接,这个错误一直在wm.Connect()上运行;等待状态报告超时
有解决方案吗?
发布于 2012-08-12 21:01:24
我对这个库有很多经验,你的问题很可能是因为你经常调用SetRumble造成的,下面的代码:
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args)
{
WiimoteState ws = args.WiimoteState;
if (ws.ButtonState.A == true)
{
wm.SetRumble(true);
}
else
{
wm.SetRumble(false);
}
}无论A是否关闭,都会不断调用SetRumble,请考虑使用以下代码:
bool rumbleOn = false;
void wm_WiimoteChanged(object sender, WiimoteChangedEventArgs args)
{
WiimoteState ws = args.WiimoteState;
bool newRumble = (ws.ButtonState.A == true);
if (rumbleOn != newRumble)
{
rumbleOn = newRumble;
wm.SetRumble(rumbleOn);
}
}这样,只会在需要时调用set rumble方法,而不会不断地向WiiMote发送输出报告,这会导致蓝牙总线过载。
https://stackoverflow.com/questions/5443713
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