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社区首页 >问答首页 >AudioRecord延迟(安卓) GT-i5700

AudioRecord延迟(安卓) GT-i5700
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Stack Overflow用户
提问于 2011-03-14 23:12:18
回答 1查看 1.2K关注 0票数 1

在录制音频(实时监控)时,我遇到了0.3-0.5秒的延迟。下面是我的代码:

此处提供的代码:Android - Getting audio to play through earpiece

公共类声音扩展了Activity {

代码语言:javascript
复制
private boolean isRecording;
private AudioManager am;
private int count;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

    am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
    am.setMicrophoneMute(true);

    while(count <= 1000000){
    Record record = new Record();  
    record.run();
    count ++;
    Log.d("COUNT", "Count is : " + count);
    }
}

public class Record extends Thread
{

        static final int bufferSize = 200000;
        final short[] buffer = new short[bufferSize];
        short[] readBuffer = new short[bufferSize];

        public void run() {  
         isRecording = true;
         android.os.Process.setThreadPriority
         (android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);

         int buffersize = AudioRecord.getMinBufferSize(11025,
         AudioFormat.CHANNEL_CONFIGURATION_MONO,
         AudioFormat.ENCODING_PCM_16BIT);

                        AudioRecord arec = new AudioRecord(MediaRecorder.AudioSource.MIC,
                                        11025,
                                        AudioFormat.CHANNEL_CONFIGURATION_MONO,
                                        AudioFormat.ENCODING_PCM_16BIT,
                                        buffersize);

                        AudioTrack atrack = new AudioTrack(AudioManager.STREAM_MUSIC,
                                        11025,
                                        AudioFormat.CHANNEL_CONFIGURATION_MONO,
                                        AudioFormat.ENCODING_PCM_16BIT,
                                        buffersize,
                                        AudioTrack.MODE_STREAM);


                        am.setRouting(AudioManager.MODE_NORMAL,1,
                          AudioManager.STREAM_MUSIC);


                        int ok = am.getRouting(AudioManager.ROUTE_EARPIECE);
                        Log.d("ROUTING", "getRouting = " + ok);
                        setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
                        //am.setSpeakerphoneOn(true);
                        Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn());
                        am.setSpeakerphoneOn(false);
                        Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn());
                        atrack.setPlaybackRate(11025);

                        byte[] buffer = new byte[buffersize];
                        arec.startRecording();
                        atrack.play();

                        while(isRecording) {
                                arec.read(buffer, 0, buffersize);
                                atrack.write(buffer, 0, buffer.length);
                        }

                        arec.stop();
                        atrack.stop();
                        isRecording = false;
        }
} 

}

你能帮帮我吗?(对不起,我的英语不好)

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2011-12-13 06:49:33

据我所知,你想实现更低的延迟?如果是这样的话,这是目前Android操作系统的一个问题,音频延迟可能相当高,这就是为什么你在市场上看不到很多实时音频应用的原因。Android4.0规范允许低延迟音频,但在此之前,这可能是最快的。

参考章节5.4:http://static.googleusercontent.com/external_content/untrusted_dlcp/source.android.com/en/us/compatibility/4.0/android-4.0-cdd.pdf

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/5300501

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