在录制音频(实时监控)时,我遇到了0.3-0.5秒的延迟。下面是我的代码:
此处提供的代码:Android - Getting audio to play through earpiece
公共类声音扩展了Activity {
private boolean isRecording;
private AudioManager am;
private int count;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
am.setMicrophoneMute(true);
while(count <= 1000000){
Record record = new Record();
record.run();
count ++;
Log.d("COUNT", "Count is : " + count);
}
}
public class Record extends Thread
{
static final int bufferSize = 200000;
final short[] buffer = new short[bufferSize];
short[] readBuffer = new short[bufferSize];
public void run() {
isRecording = true;
android.os.Process.setThreadPriority
(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
int buffersize = AudioRecord.getMinBufferSize(11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
AudioRecord arec = new AudioRecord(MediaRecorder.AudioSource.MIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
buffersize);
AudioTrack atrack = new AudioTrack(AudioManager.STREAM_MUSIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
buffersize,
AudioTrack.MODE_STREAM);
am.setRouting(AudioManager.MODE_NORMAL,1,
AudioManager.STREAM_MUSIC);
int ok = am.getRouting(AudioManager.ROUTE_EARPIECE);
Log.d("ROUTING", "getRouting = " + ok);
setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
//am.setSpeakerphoneOn(true);
Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn());
am.setSpeakerphoneOn(false);
Log.d("SPEAKERPHONE", "Is speakerphone on? : " + am.isSpeakerphoneOn());
atrack.setPlaybackRate(11025);
byte[] buffer = new byte[buffersize];
arec.startRecording();
atrack.play();
while(isRecording) {
arec.read(buffer, 0, buffersize);
atrack.write(buffer, 0, buffer.length);
}
arec.stop();
atrack.stop();
isRecording = false;
}
} }
你能帮帮我吗?(对不起,我的英语不好)
发布于 2011-12-13 06:49:33
据我所知,你想实现更低的延迟?如果是这样的话,这是目前Android操作系统的一个问题,音频延迟可能相当高,这就是为什么你在市场上看不到很多实时音频应用的原因。Android4.0规范允许低延迟音频,但在此之前,这可能是最快的。
参考章节5.4:http://static.googleusercontent.com/external_content/untrusted_dlcp/source.android.com/en/us/compatibility/4.0/android-4.0-cdd.pdf
https://stackoverflow.com/questions/5300501
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