我已经用Visual C++编写了一个简单的单线程客户端服务器应用程序。当我运行我的服务器时,我会等待一段时间,直到它接受来自客户端的一些请求。
当我将客户端连接到服务器时。客户端上的日志消息报告发送了14个字节,而服务器上没有消息。我已经编写了一条print语句,用于在控制台上打印服务器接受的任何内容,但服务器不打印任何内容。
在我看来,客户端似乎已经连接到了其他服务器。
客户端和服务器代码如下所示。
服务器代码
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>
#define DEFAULT_PORT "27015"
#define DEFAULT_BUFLEN 512
#pragma comment(lib, "Ws2_32.lib")
int main() {
WSADATA wsdata;
int result = WSAStartup(MAKEWORD(2,2),&wsdata);
if (result != 0){
printf("%s","Unable to initilize windows socket\n");
getch();
return 1;
}
struct addrinfo *addrResult = NULL,hints;
ZeroMemory(&hints, sizeof (hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
result = getaddrinfo(NULL,DEFAULT_PORT,&hints,&addrResult);
if (result != 0){
printf("%s","Error in getaddrInfo");
getch();
return 1;
}
SOCKET listenSocket = INVALID_SOCKET;
listenSocket = socket(addrResult->ai_family,addrResult->ai_socktype,addrResult->ai_protocol);
if (listenSocket == INVALID_SOCKET){
printf("%s","Error in creating socket object\n");
getch();
closesocket(listenSocket);
WSACleanup();
return 1;
}
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr("127.0.0.1");
service.sin_port = htons(27015);
if (bind(listenSocket,addrResult->ai_addr,
(int)addrResult->ai_addrlen) == SOCKET_ERROR){
//if(bind(listenSocket,(SOCKADDR*) &service,
// sizeof(service)) == SOCKET_ERROR){
printf("bind failed: %d\n", WSAGetLastError());
freeaddrinfo(addrResult);
closesocket(listenSocket);
WSACleanup();
getch();
return 1;
}
freeaddrinfo(addrResult);
if (listen(listenSocket,SOMAXCONN) == SOCKET_ERROR){
printf("%s","Error in listening socket");
getch();
closesocket(listenSocket);
WSACleanup();
}
SOCKET clientSocket = INVALID_SOCKET;
clientSocket = accept((listenSocket,NULL,NULL);
if (clientSocket == INVALID_SOCKET){
closesocket(listenSocket);
WSACleanup();
}
char recvbuf[DEFAULT_BUFLEN];
int iRecvResult, iSendResult;
int recvbuflen = DEFAULT_BUFLEN;
do{
iRecvResult = 0;
iSendResult = 0;
iRecvResult = recv(clientSocket,recvbuf,recvbuflen,0);
if (iRecvResult > 0){
printf("Bytes received: %d\n", iRecvResult);
getch();
// Echo the buffer back to the sender
iSendResult = send(clientSocket, recvbuf, iRecvResult, 0);
if (iSendResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(clientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iRecvResult == 0){
printf("Connection closing...\n");
}
else{
printf("recv failed: %d\n", WSAGetLastError());
closesocket(clientSocket);
WSACleanup();
return 1;
}
}while(iRecvResult > 0);
getch();
return 0;
}客户端代码
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>
#define DEFAULT_PORT "27015"
#define DEFAULT_BUFLEN 512
#pragma comment(lib, "Ws2_32.lib")
int main(){
WSADATA wsdata;
WSAStartup(MAKEWORD(2,2),&wsdata);
struct addrinfo *addrResult = NULL,hints;
ZeroMemory(&hints, sizeof (hints));
hints.ai_protocol = IPPROTO_TCP;
hints.ai_socktype = SOCK_STREAM;
hints.ai_family = AF_UNSPEC;
int result = 0;
if (getaddrinfo("127.0.0.1",DEFAULT_PORT,
&hints,&addrResult)){
printf("%s","Error in getaddrInfo\n");
WSACleanup();
getch();
return 1;
}
SOCKET connectingSocket = INVALID_SOCKET;
connectingSocket = socket(addrResult->ai_family,addrResult->ai_socktype,
addrResult->ai_protocol);
if (connectingSocket == INVALID_SOCKET){
printf("%s","Error in creating socket\n");
freeaddrinfo(addrResult);
WSACleanup();
getch();
return 1;
}
if (connect(connectingSocket,addrResult->ai_addr, (int)addrResult->ai_addrlen) != 0){
closesocket(connectingSocket);
connectingSocket = INVALID_SOCKET;
WSACleanup();
}
freeaddrinfo(addrResult);
int recvbuflen = DEFAULT_BUFLEN;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
// Send an initial buffer
iResult = send(connectingSocket, sendbuf, (int) strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(connectingSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
// shutdown the connection for sending since no more data will be sent
// the client can still use the connectingSocket for receiving data
iResult = shutdown(connectingSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(connectingSocket);
WSACleanup();
return 1;
}
// Receive data until the server closes the connection
do {
iResult = recv(connectingSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
printf("Bytes received: %d\n", iResult);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while (iResult > 0);
getch();
return 0;
}发布于 2010-10-25 02:37:38
Hmm...after修复了明显的语法错误(clientSocket = accept((listenSocket,NULL,NULL);中不匹配的左括号),对我来说似乎工作得还不错。在服务器上,我得到:
接收的
字节数: 14
发送的字节数: 14
连接正在关闭...
在客户端:
发送的
字节数: 14
接收的字节数: 14
接收失败: 10054
因此,客户端向服务器发送14个字节(按enter键),服务器将这14个字节回送给客户端(再次按enter键),然后服务器关闭连接。客户端读取14个字节,然后在连接关闭时进一步读取失败。
编辑:我通过打开两个windows SDK命令提示符窗口来运行代码,在一个窗口中运行server,在另一个窗口中运行client --这两个窗口都没有什么特别令人兴奋或不寻常的地方。
发布于 2010-10-25 02:11:17
当客户端尝试发送时,您可以通过增强诊断来确认服务器代码中发生了什么。在重要时刻(例如,成功的connect()、accept()、close()、所有套接字错误、可选的send/recv流量日志文件)输出更多可能会很快为解决方案指明方向。确保检查并输出所有套接字API调用中的任何错误。
您可以使用netstat检查侦听您的目标端口/地址的其他系统。
我看不出有什么明显的问题。
发布于 2010-10-28 08:53:59
我建议你这样做:
为了experiment
如果此命令的输出不为空-您将看到一个应用程序的名称,该应用程序是问题的根源。否则,尝试通过运行服务器,然后运行客户端来重现问题。通过上面的netstat命令(或通过tcpview程序)监视服务器的状态。有趣的是,结果会是什么。
离题注意:您的断开序列不完整。谷歌搜索graceful disconnect。通常它看起来是这样的:
client发出关闭(sd_send)并等待来自服务器的剩余数据
发送服务器 if recv()==0 then {(剩余数据);发出关闭(Sd_send);关闭套接字}
客户端接收剩余数据;如果recv()为==0,则关闭
https://stackoverflow.com/questions/4009587
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