在看到this instructions后,我实现了以下Silverlight应用程序,以下是我的代码:
public partial class MainPage : UserControl
{
private Point lastMousePos = new Point();
private double zoom = 1;
private Point lastMouseLogicaPos = new Point();
private Point lastMouseViewPort = new Point();
private bool duringDrag = false;
private bool duringOpen = false;
private List<Dot> dots = new List<Dot>();
private bool addDot = false;
public MainPage()
{
InitializeComponent();
this.MouseMove += delegate(object sender, MouseEventArgs e)
{ this.lastMousePos = e.GetPosition(this.ZoomImage); };
ZoomImage.MouseWheel += new MouseWheelEventHandler(ZoomImage_MouseWheel);
this.ZoomImage.UseSprings = false;
}
private void ZoomImage_MouseWheel(object sender, MouseWheelEventArgs e)
{
double newzoom = zoom;
if (e.Delta > 0)
{ newzoom /= 1.3; }
else
{ newzoom *= 1.3; }
Point logicalPoint = this.ZoomImage.ElementToLogicalPoint(this.lastMousePos);
this.ZoomImage.ZoomAboutLogicalPoint(zoom / newzoom, logicalPoint.X, logicalPoint.Y);
zoom = newzoom;
e.Handled = true;
}
private void ZoomImage_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
lastMouseLogicaPos = e.GetPosition(LayoutRoot);
lastMouseViewPort = this.ZoomImage.ViewportOrigin;
foreach (var dot in this.dots)
{ dot.LastMouseLogicPos = e.GetPosition(LayoutRoot); }
if (!this.addDot)
{ duringDrag = true; }
}
private void ZoomImage_MouseLeftButtonUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
if (this.addDot)
{
Dot dot = new Dot(this.lastMouseLogicaPos.X, this.lastMouseLogicaPos.Y)
{ Name = "Dot" + (this.dots.Count + 1).ToString() };
this.dots.Add(dot);
this.DotCanvas.Children.Add(dot);
}
else
{ duringDrag = false; }
}
private void ZoomImage_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
if (duringDrag)
{
double zoomFactor = 1 / this.ZoomImage.ViewportWidth;
Point newPoint = lastMouseViewPort;
Point thisMouseLogicalPos = e.GetPosition(LayoutRoot);
newPoint.X += (lastMouseLogicaPos.X - thisMouseLogicalPos.X) / (this.ZoomImage.ActualWidth * zoomFactor);
newPoint.Y += (lastMouseLogicaPos.Y - thisMouseLogicalPos.Y) / (this.ZoomImage.ActualWidth * zoomFactor);
this.ZoomImage.ViewportOrigin = newPoint;
foreach (var dot in this.dots)
{
Point dotLogicPoint = this.ZoomImage.ElementToLogicalPoint(new Point(dot.X, dot.Y));
thisMouseLogicalPos = e.GetPosition(LayoutRoot);
dotLogicPoint.X -= (dot.LastMouseLogicPos.X - thisMouseLogicalPos.X) / ((1 / 1.8) * this.ZoomImage.ViewportWidth);
dotLogicPoint.Y -= (dot.LastMouseLogicPos.Y - thisMouseLogicalPos.Y) / (this.ZoomImage.ActualWidth * this.ZoomImage.ViewportWidth);
dot.X = (this.ZoomImage.LogicalToElementPoint(locLogicPoint).X);
dot.Y = (this.ZoomImage.LogicalToElementPoint(locLogicPoint).Y);
}
}
}
private void ZoomImage_ImageOpenSucceeded(object sender, System.Windows.RoutedEventArgs e)
{ duringOpen = true; }
private void ZoomImage_MotionFinished(object sender, System.Windows.RoutedEventArgs e)
{
if (duringOpen)
{ duringOpen = false; }
}
private void Button_Click(object sender, System.Windows.RoutedEventArgs e)
{
this.addDot = !this.addDot;
if (this.addDot)
{ this.btnAddDot.Content = "Click on Image"; }
else
{ this.btnAddDot.Content = "Add Dot"; }
}
}这样,我就可以在MultiScaleImage上缩放和平移,并将我的自定义Dot对象添加到DotCanvas画布中。下面是XAML:
<UserControl x:Class="DeepZoomSample.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400" Width="800" Height="600">
<Grid x:Name="LayoutRoot" Background="Black" Margin="0,0,-98,-86">
<MultiScaleImage x:Name="ZoomImage" Source="GeneratedImages/dzc_output.xml"
Margin="8,8,0,0" MouseLeftButtonDown="ZoomImage_MouseLeftButtonDown"
MouseLeftButtonUp="ZoomImage_MouseLeftButtonUp" MouseMove="ZoomImage_MouseMove" ImageOpenSucceeded="ZoomImage_ImageOpenSucceeded"
MotionFinished="ZoomImage_MotionFinished" Height="584" VerticalAlignment="Top" HorizontalAlignment="Left" Width="784"/>
<Canvas x:Name="DotCanvas" HorizontalAlignment="Left" Height="584" Margin="8" VerticalAlignment="Top" Width="784" MouseLeftButtonUp="LocationCanvas_MouseLeftButtonUp"/>
<Button x:Name="btnAddDot" Content="Add Location" HorizontalAlignment="Right" Height="44" Margin="0,0,24,24" VerticalAlignment="Bottom" Width="112" Click="Button_Click"/>
</Grid>
现在,问题是,当我平移和缩放时,由于点被放置在MultiScateImage (ZoomImage对象)上的画布中,点将停留在画布上它们各自的位置。此代码在图像平移和缩放时尝试将点保持在适当的位置,但未进行一些尝试。
这是应用程序的图片,周围的蓝点是我的自定义Dot对象:

主要的问题是,当用户缩放和平移时,如何将点保持在图像上的相对位置。
发布于 2010-10-20 16:31:39
这很棘手,但绝对可以做到,我最近为一个类似的应用程序做了同样的事情。我不会说谎,我花了几个小时才让它工作,所以准备一些令人头疼的事情吧。
基本上涉及到两件事:
1.将点定位在正确的位置
数学在这里是你的朋友。您必须创建一些方法,将基于multiScaleImage的坐标转置为画布(即视口)坐标。
首先,您必须深入了解ViewPortOrigin和ViewPortWidth (this是一个很好的开始)。他们有几个警告(例如。我似乎记得viewPortHeight必须乘以图像比率才能得到实际值-or类似的值)。
给你指出解决方案:你必须减去viewPortOrigin,然后乘/除viewPortWidth。如果你有耐心(和幸运;-),今晚我会看看我的项目并发布一些代码,但如果你真的理解这些参数是很好的,-otherwise它将是棘手的调试和故障排除。
在浏览multiscaleImage时,我在周围放置了一些文本块,并始终显示viewportWidth/Origin/等,这对我理解所发生的事情有很大帮助。
编辑:你很幸运,我记得这个-so这里有一些代码应该会有帮助。再一次,我建议你不要在不了解的情况下复制和粘贴,因为你不会走得那么远。
private Point CanvasToDeepZoom(MultiScaleImage msi, Point absoluteInsideCanvas)
{
// the only non-logical (to me) step: viewportOrigin.Y must be multiplied by the aspectRatio
var ViewportHeight = msi.ViewportWidth * msi.AspectRatio * msi.ActualHeight / msi.ActualWidth;
var relativeToCanvas = new Point(
absoluteInsideCanvas.X / msi.ActualWidth,
absoluteInsideCanvas.Y / msi.ActualHeight);
return new Point(
msi.ViewportOrigin.X + msi.ViewportWidth * relativeToCanvas.X,
msi.ViewportOrigin.Y * msi.AspectRatio + ViewportHeight * relativeToCanvas.Y);
}
private Point DeepZoomToCanvas(MultiScaleImage msi, Point relativeInsideDeepZoom)
{
var ViewportHeight = msi.ViewportWidth * msi.AspectRatio * msi.ActualHeight / msi.ActualWidth;
var relativeToCanvas = new Point(
(relativeInsideDeepZoom.X - msi.ViewportOrigin.X) / msi.ViewportWidth,
(relativeInsideDeepZoom.Y - msi.ViewportOrigin.Y * msi.AspectRatio) / ViewportHeight);
return new Point(
relativeToCanvas.X * msi.ActualWidth,
relativeToCanvas.Y * msi.ActualHeight);
}2.在缩放和平移动画过程中保持点的同步。
基本的想法是循环一个0秒长的动画,在缩放/平移的整个持续时间内不断更新点的位置(如果我没记错的话是1.5秒)。该技术在here中得到了很好的解释。在该博客中,您还可以找到针对您的特定问题的其他有用资源。
发布于 2012-04-24 22:25:03
如果你看到Deep Zoom Composer,它还允许你设置超链接区域,并有模板来生成源码项目。因此,这些点可以是图像本身(使用图像集合,这样您甚至可以通过编程方式打开/关闭子图像SubMultiScaleImage,如果我记得很清楚的话是通过编程实现的),并在它们上有超链接,让MultiScaleImage处理集合,并在单击超链接时通知您(参见生成的代码)。
https://stackoverflow.com/questions/3947494
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