在FlexUnit wiki中,我读到了一个非常有趣的SequenceRunner,它是由Fluint团队贡献的。现在我正在尝试运行一个与示例非常相似的测试,但是在执行SequenceRunner实例的run()方法时,我得到了这个异常:
Cannot add asynchronous functionality to methods defined by Test,Before or After that are not marked async
Error: Cannot add asynchronous functionality to methods defined by Test,Before or After that are not marked async
at org.flexunit.async::AsyncLocator$/getCallableForTest()[C:\Users\dmoor e\Documents\_Production\Flex Unit 4\GIT\FlexUnit4\src\org\flexunit\async\AsyncLocator.as:82]
at org.fluint.sequence::SequenceWaiter/setupListeners()[C:\Users\dmoore\ Documents\_Production\Flex Unit 4\GIT\FlexUnit4\src\org\fluint\sequence\SequenceWaiter.as:100]
at org.fluint.sequence::SequenceRunner/continueSequence()[C:\Users\dmoor e\Documents\_Production\Flex Unit 4\GIT\FlexUnit4\src\org\fluint\sequence\SequenceRunner.as:177]
at org.fluint.sequence::SequenceRunner/run()[C:\Users\dmoore\Documents\_ Production\Flex Unit 4\GIT\FlexUnit4\src\org\fluint\sequence\SequenceRunner.as:124]有没有人已经用过FlexUnit 4的SequenceRunner了?测试(异步)批注已存在。
发布于 2010-10-14 01:55:12
多亏了Michael Labriola,他在Adobe Forum上回答了我的问题,我终于能够让它运行起来。请注意,SequenceRunner in the Wiki的文档已经过时,并且部分是错误的。
CREATION_COMPLETE。相反,在等待组件的CREATION_COMPLETE事件的测试中添加SequenceWaiter [Test(async)]元数据添加到使用SequenceRunner.的测试用例中
发布于 2011-12-15 12:30:52
下面是一个完整的、非常简单的示例测试用例类。
package test
{
import flash.events.Event;
import org.flexunit.asserts.assertEquals;
import org.fluint.sequence.SequenceRunner;
import org.fluint.sequence.SequenceWaiter;
public class test_case
{
[Test(async)]
public function test_function():void
{
var counter:Object = { count: 0}
var sr:SequenceRunner = new SequenceRunner(this);
sr.addStep(new SequenceWaiter(new TestWaiterTarget(counter), "myEvent", 50000));
sr.addStep(new SequenceWaiter(new TestWaiterTarget(counter), "myEvent", 5000))
sr.addAssertHandler(test_function_handler, counter);
sr.run();
}
private function test_function_handler(event:Event, passthroughData:*):void
{
assertEquals(passthroughData.count, 2);
}
}
}
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.TimerEvent;
import flash.utils.Timer;
class TestWaiterTarget extends EventDispatcher
{
var timer:Timer = new Timer(250, 1);
private var _counter:Object;
public function TestWaiterTarget(counter)
{
_counter = counter;
timer.addEventListener(TimerEvent.TIMER_COMPLETE, timer_timerCompleteHandler);
timer.start();
}
private function timer_timerCompleteHandler(event:TimerEvent):void
{
_counter.count++;
dispatchEvent(new Event("myEvent"));
}
}https://stackoverflow.com/questions/3458531
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