我正在阅读一些关于设计模式的书,虽然有些书将抽象和实现之间的关系描述为组合,但也有一些书将其描述为聚合。现在我想知道:这依赖于实现吗?在语言上?还是上下文?
发布于 2010-07-11 19:17:21
术语“组合”和“聚合”的含义或多或少相同,可以互换使用。当描述诸如列表、动态数组、映射和队列之类的容器类时,可以更频繁地使用聚合,这些容器类中的元素都是相同类型的;然而,这两个术语都可以用来描述以其他类定义的类,而不管这些类型是同质的(都是相同类型的)还是异质的(不同类型的对象)。
为了更清楚地说明这一点:
class Car {
// ...
private:
Engine engine;
Hood hood;
};
// The car is *composed* of an engine and a hood. Hence, composition. You are
// also bringing together (i.e. *aggregating*) an engine and hood into a car.抽象和实现之间的关系通常意味着继承,而不是组合/聚合;通常,抽象是接口或虚拟基类,而实现是实现给定接口的完全具体的类。但是,令人困惑的是,组合/聚合可以是接口的一部分(因为,例如,您可能需要设置/获取用作构建块的对象),而且它们也是一种实现方法(因为您可能使用委托来为实现中的方法提供定义)。
为了更清楚地说明这一点:
interface Car {
public Engine getEngine();
public Hood getHood();
public void drive();
}
// In the above, the fact that a car has these building blocks
// is a part of its interface (the abstraction).
class HondaCivic2010 implements Car {
public void drive(){ getEngine().drive(); }
// ...
}
// In the above, composition/delegation is an implementation
// strategy for providing the drive functionality.由于您已经将您的问题标记为" bridge ",我应该指出,bridge模式的定义是一种模式,在该模式中,您使用组合而不是继承来允许多个不同级别的变化。我在大学里学到的一个例子。使用继承,您可能会得到如下内容:
class GoodCharacter;
class BadCharacter;
class Mage;
class Rogue;
class GoodMage : public GoodCharacter, Mage;
class BadMage : public BadCharacter, Mage;
class GoodRogue : public GoodCharacter, Rogue;
class BadRogue : public BadCharacter, Rogue;正如你所看到的,这种事情变得非常疯狂,你得到了非常多的类。同样的事情,对于桥模式,将如下所示:
class Personality;
class GoodPersonality : public Personality;
class BadPersonality : public Personality;
class CharacterClass;
class Mage : public CharacterClass;
class Rogue : public CharacterClass;
class Character {
public:
// ...
private:
CharacterClass character_class;
Personality personality;
};
// A character has both a character class and a personality.
// This is a perfect example of the bridge pattern, and we've
// reduced MxN classes into a mere M+N classes, and we've
// arguably made the system even more flexible than before.发布于 2010-07-11 19:11:40
桥接模式必须使用委托(聚合/组合,而不是继承)。来自四人帮的书:
在以下情况下使用桥接模式
* you want to avoid a permanent binding between an abstraction and its implementation. This might be the case, for example, when the implementation must be selected or switched at run-time.
* both the abstractions and their implementations should be extensible by subclassing. In this case, the Bridge pattern lets you combine the different abstractions and implementations and extend them independently.
* changes in the implementation of an abstraction should have no impact on clients; that is, their code should not have to be recompiled.
* (C++) you want to hide the implementation of an abstraction completely from clients. In C++ the representation of a class is visible in the class interface.
* you have a proliferation of classes as shown earlier in the first Motivation diagram. Such a class hierarchy indicates the need for splitting an object into two parts. Rumbaugh uses the term "nested generalizations" [RBP+91] to refer to such class hierarchies.
* you want to share an implementation among multiple objects (perhaps using reference counting), and this fact should be hidden from the client. A simple example is Coplien's String class [Cop92], in which multiple objects can share the same string representation (StringRep).发布于 2014-02-05 10:13:14
桥接模式的标准UML消除了所有的混乱。下面是一个简短的例子来解释一下,以澄清这一点。
对于这段冗长的代码,很抱歉,最好的方法是将此代码复制到Visual Studio以便于理解。
通读代码末尾的说明
interface ISpeak
{
void Speak();
}
class DogSpeak : ISpeak
{
public void Speak()
{
Console.WriteLine("Dog Barks");
}
}
class CatSpeak : ISpeak
{
public void Speak()
{
Console.WriteLine("Cat Meows");
}
}
abstract class AnimalBridge
{
protected ISpeak Speech;
protected AnimalBridge(ISpeak speech)
{
this.Speech = speech;
}
public abstract void Speak();
}
class Dog : AnimalBridge
{
public Dog(ISpeak dogSpeak)
: base(dogSpeak)
{
}
public override void Speak()
{
Speech.Speak();
}
}
class Cat : AnimalBridge
{
public Cat(ISpeak catSpeak)
: base(catSpeak)
{
}
public override void Speak()
{
Speech.Speak();
}
}-- ISpeak是bot Dog和Cat必须实现的抽象--通过引入由ISpeak组成的桥" Animal“来解耦Dog和Cat类-- Dog和Cat类扩展了Animal类,从而与ISpeak分离。
希望这能澄清
https://stackoverflow.com/questions/3222785
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