使用OnRender在屏幕上画图时,有没有办法对绘制的图形进行命中测试?
示例代码
protected override void OnRender(System.Windows.Media.DrawingContext drawingContext)
{
base.OnRender(drawingContext);
drawingContext.DrawRectangle(Brushes.Black, null, new Rect(50, 50, 100, 100));
}显然,一个人没有引用绘制的矩形,这将是执行命中测试所必需的,或者我错了吗?我知道我可以使用DrawingVisual,我只是好奇我的理解是否正确,使用OnRender绘制一些你不能对绘制的东西执行任何命中测试的东西?
发布于 2010-05-22 04:26:05
你理解的没错,没有办法对你使用DrawingContext方法绘制的图形进行命中测试,因为它们没有在可视化树中表示为对象。
发布于 2018-03-04 02:54:14
除非我完全误解了OP的问题,否则答案是肯定的,命中测试是基于在OnRender期间绘制的内容。您可以通过在覆盖OnRender的同一个类中覆盖OnMouseEnter来进行判断。在OnMouseEnter的覆盖中,尝试执行以下操作:
var htr = VisualTreeHelper.HitTest(this, e.GetPosition(this));
if (htr != null)
System.Diagnostics.Debug.WriteLine("It's a hit!");现在,我注意到您仍然在调用base.OnRender,这表明您正在尝试在Visual本来会呈现的内容之上进行绘制。那么,您不能做的是区分父类呈现的内容与您在重写中呈现的内容。但是,如果需要,只需将图形包含在它自己的Visual中即可。
发布于 2015-11-08 04:58:17
我的快速解决方案。这在许多方面都不理想,但它作为一个开始对我来说是可行的。如果有必要,可以很容易地重构以提高性能。
/// <summary>
/// Provides basic hit testing
/// </summary>
public class RadarHitTestUtility
{
public Dictionary<Tuple<int,int>, HitContainer> HitStorage = new Dictionary<Tuple<int, int>, HitContainer>();
public void AddEllipse(RadarObject radarObject, Point point, double x, double y)
{
// Geometry used for hit testing
var elipse = new EllipseGeometry
{
Center = point,
RadiusX = x,
RadiusY = y,
};
var key = new Tuple<int, int>((int)point.X, (int)point.Y);
var hit = new HitContainer
{
Geometry = elipse,
Bounds = elipse.Bounds,
RadarObject = radarObject
};
if(!HitStorage.ContainsKey(key))
HitStorage.Add(key, hit);
}
/// <summary>
/// Gets first radar object whose center point is within distance of point.
/// </summary>
public HitContainer GetSimpleHit(Point point, int distance = 5)
{
foreach (var hit in HitStorage)
{
if (Math.Abs(hit.Key.Item1 - point.X) <= distance && Math.Abs(hit.Key.Item2 - point.Y) <= distance)
{
hit.Value.Intersection = IntersectionDetail.NotCalculated;
return hit.Value;
}
}
return default(HitContainer);
}
/// <summary>
/// Gets first radar object that contains point
/// </summary>
public HitContainer GetHit(Point point)
{
var PreCheckDistance = 50;
foreach (var hit in HitStorage)
{
if (Math.Abs(hit.Key.Item1 - point.X) <= PreCheckDistance && Math.Abs(hit.Key.Item2 - point.Y) <= PreCheckDistance)
{
if (hit.Value.Geometry.FillContains(point))
{
hit.Value.Intersection = IntersectionDetail.FullyInside;
return hit.Value;
}
}
}
return default(HitContainer);
}
/// <summary>
/// Gets first radar object that intersects with geometry
/// </summary>
public HitContainer GetHit(Geometry geometry)
{
var PreCheckDistance = 50;
var GeometryCheckTolerance = 1;
var center = geometry.Bounds.Center();
foreach (var hit in HitStorage)
{
if (Math.Abs(hit.Key.Item1 - center.X) <= PreCheckDistance && Math.Abs(hit.Key.Item2 - center.Y) <= PreCheckDistance)
{
var result = hit.Value.Geometry.FillContainsWithDetail(geometry, GeometryCheckTolerance, ToleranceType.Absolute);
if (result != IntersectionDetail.Empty)
{
hit.Value.Intersection = result;
return hit.Value;
}
}
}
return default(HitContainer);
}
public class HitContainer
{
public RadarObject RadarObject { get; set; }
public Geometry Geometry { get; set; }
public Rect Bounds { get; set; }
public IntersectionDetail Intersection { get; set; }
}
public void Clear()
{
HitStorage.Clear();
}
}在控件中声明实例
public RadarHitTestUtility HitTester = new RadarHitTestUtility();您需要在某个时刻调用Clear(),以便命中测试集合中只存在当前对象。
HitTester.Clear();在OnRender()中,当您希望记录绘制调用以进行命中测试时,可以使用AddEllipse()进行记录。
HitTester.AddEllipse(radarObject, radarObject.Point, actorRadius, actorRadius);以下是我调用命中检查的方法
private void MouseDownHandler(object sender, MouseButtonEventArgs e)
{
IsMouseDown = true;
Cursor = Cursors.Hand;
DragInitialPosition = Mouse.GetPosition(this);
DragInitialPanOffset = CanvasData.PanOffset;
var hit = FindElementUnderClick(sender, e);
if (hit != null)
{
SelectedItem = hit.RadarObject.Actor;
}
}
private RadarHitTestUtility.HitContainer FindElementUnderClick(object sender, MouseEventArgs e)
{
var position = e.GetPosition((UIElement)sender);
return HitTester.GetHit(position);
}如果您希望能够测试椭圆以外的形状,只需将适当的记录方法添加到RadarHitTestUtility中并调用它,就可以创建一种不同类型的几何图形进行测试。
https://stackoverflow.com/questions/2883172
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