我需要在OpenGL视图上绘制一个计数器。这是我的视频帧显示的源代码。
cgl_ctx = CGLContextObj ( [[self openGLContext] CGLContextObj]);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glGenTextures(1, &_surfaceTexture);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
GLint swapInt = 1;//100;//1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
[[self openGLContext] makeCurrentContext];//make the current opengl the priority
glMatrixMode(GL_TEXTURE);
glGenTextures(1, &_surfaceTexture);
glBindTexture(GL_TEXTURE_2D, _surfaceTexture);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
displayWidth,//960,//1920,
displayHeight,//540,//1080,
0,
GL_BGRA,//GL_YCBCR_422_APPLE,//GL_RGB,//GL_APPLE_ycbcr_422,
GL_UNSIGNED_BYTE,//GL_BYTE,//GL_UNSIGNED_BYTE,//GL_UNSIGNED_SHORT_8_8_REV_APPLE,
IOSurfaceGetBaseAddress(videoBuffer->ioSurfaceDataBuffer[bufferCounter].RGBDest ));
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0, 0.0);
glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0);
glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0);
glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glFlush();
threadTracking ("view 11\n");
printf("view 2.2) videoBuffer->ioSurfaceDataBuffer[bufferCounter].played %d\n",videoBuffer->ioSurfaceDataBuffer[bufferCounter].played);
[[self openGLContext] flushBuffer]; 发布于 2010-03-10 05:09:49
我从另一个显示视频信息的视频播放器中获得了源代码,这里是我用openGL直接添加文本到显示帧中的内容。
char frameNumberBuffer[256];
CGColorSpaceRef frameCounterColorSpace;
CGContextRef frameCounterCglCtx;
frameCounterColorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
frameCounterCglCtx = CGBitmapContextCreate( IOSurfaceGetBaseAddress (videoBuffer->ioSurfaceDataBuffer[bufferCounter].RGBDest),
displayWidth, displayHeight, 8, IOSurfaceGetBytesPerRow(videoBuffer->ioSurfaceDataBuffer[bufferCounter].RGBDest),
frameCounterColorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host);
CGContextSelectFont(frameCounterCglCtx, "Helvetica", 72.0, kCGEncodingMacRoman);
snprintf(frameNumberBuffer,256,"Frame Counter: %d",playCounter);
CGContextSetRGBFillColor(frameCounterCglCtx, 1.0f, 0.0f, 0.0f, 1.0f);
CGContextShowTextAtPoint(frameCounterCglCtx, 100.0f, 100.0f, frameNumberBuffer, strlen(frameNumberBuffer));
snprintf(frameNumberBuffer,256,"Buffer Counter: %d",bufferCounter);
CGContextSetRGBFillColor(frameCounterCglCtx, 0.0f, 0.0f, 1.0f, 1.0f);
CGContextShowTextAtPoint(frameCounterCglCtx, 100.0f, 200.0f, frameNumberBuffer, strlen(frameNumberBuffer)); 其中,(videoBuffer->ioSurfaceDataBufferbufferCounter.RGBDest) IOSurfaceGetBaseAddress将数据指针返回到存储在IOSurface上的原始帧数据
https://stackoverflow.com/questions/2411945
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