我知道C规范没有给出任何关于rand()的具体实现的规范。在不同的主要平台上通常使用哪些不同的算法?它们有什么不同?
发布于 2009-06-22 10:00:25
请参阅本文:http://en.wikipedia.org/wiki/List_of_random_number_generators
这是glibc的rand()的源代码
/* Reentrant random function from POSIX.1c.
Copyright (C) 1996, 1999, 2009 Free Software Foundation, Inc.
This file is part of the GNU C Library.
Contributed by Ulrich Drepper <drepper@cygnus.com>, 1996.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA. */
#include <stdlib.h>
/* This algorithm is mentioned in the ISO C standard, here extended
for 32 bits. */
int
rand_r (unsigned int *seed)
{
unsigned int next = *seed;
int result;
next *= 1103515245;
next += 12345;
result = (unsigned int) (next / 65536) % 2048;
next *= 1103515245;
next += 12345;
result <<= 10;
result ^= (unsigned int) (next / 65536) % 1024;
next *= 1103515245;
next += 12345;
result <<= 10;
result ^= (unsigned int) (next / 65536) % 1024;
*seed = next;
return result;
}来源:https://sourceware.org/git/?p=glibc.git;a=blob_plain;f=stdlib/rand_r.c;hb=HEAD
如你所见,它只是简单的乘以一个加法和一个移位。这些值经过仔细选择,以确保不会重复RAND_MAX迭代的输出。
注意,这是一个旧的实现,已经被一个更复杂的算法所取代:https://sourceware.org/git/?p=glibc.git;a=blob_plain;f=stdlib/random_r.c;hb=HEAD
如果链接断开,谷歌搜索"glibc rand_r“
发布于 2009-08-15 00:03:50
我曾经为离散数学的一门课程写过一篇关于CRNG的报告。为此,我在msvcrt.dll中反汇编了rand():
msvcrt.dll:77C271D8 mov ecx, [eax+14h]
msvcrt.dll:77C271DB imul ecx, 343FDh
msvcrt.dll:77C271E1 add ecx, 269EC3h
msvcrt.dll:77C271E7 mov [eax+14h], ecx
msvcrt.dll:77C271EA mov eax, ecx
msvcrt.dll:77C271EC shr eax, 10h
msvcrt.dll:77C271EF and eax, 7FFFh所以它是一个LCG类似于(未测试的)..。
int ms_rand(int& seed)
{
seed = seed*0x343fd+0x269EC3; // a=214013, b=2531011
return (seed >> 0x10) & 0x7FFF;
}发布于 2009-06-22 23:24:23
伪随机数发生器(PRNG)的领域是相当广阔的。
首先,您必须了解,如果没有外部输入(通常是物理输入),您就无法获得真正的随机数源。这就是为什么这些算法被称为伪随机:它们通常使用种子来初始化非常长的序列中的位置,这看起来是随机的,但它根本不是随机的。
最简单的算法之一是线性同余生成器 (LCG),它有一些约束来保证长序列,而且它根本不安全。
另一个有趣的(至少在名字上)是Blum Blum Shub Generator (BBS),这对于普通的PRNG来说是不寻常的,因为它依赖于模算术中的求幂,在打破序列方面提供了与RSA和El Gamal等其他算法相当的安全性(如果我也不确定它的证明)
https://stackoverflow.com/questions/1026327
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