我正在开发一个C#对象复制构造函数,其中一部分涉及到将KeyedCollection的内容复制到新的KeyedCollection中。这是我目前已经实现的:
class MyKeyedCollection : KeyedCollection<uint, DataObject>
{
protected override uint GetKeyForItem( DataObject do )
{
return do.Key;
}
}
class MyObject
{
private MyKeyedCollection kc;
// Copy constructor
public MyObject( MyObject that )
{
this.kc = new MyKeyedCollection();
foreach ( DataObject do in that.kc )
{
this.kc.Add( do );
}
}
}这做了正确的事情--按照预期复制集合。问题是它也有点慢。我猜问题在于每个.Add(do)都需要对现有数据进行唯一性检查,即使我知道它来自保证唯一性的来源。
怎样才能让这个复制构造函数尽可能快呢?
发布于 2009-06-13 00:49:49
好吧,用一些不安全的代码来解决这个问题怎么样?只是为了好玩?
警告!这是为windows OS和32位编写的,但没有理由不能将此技术修改为适用于64位或其他操作系统。最后,我在3.5框架上测试了它。我认为它可以在2.0和3.0上工作,但我没有测试。如果Redmond在修订或补丁之间更改实例变量的数量、类型或顺序,那么这将不起作用。
但这太快了!
它侵入KeyedCollection、它的底层List<>和Dictionary<>,并复制所有内部数据和属性。这是一个技巧,因为要做到这一点,你必须访问私有内部变量。我基本上为KeyedCollection、List和Dictionary做了一些结构,它们是这些类的私有变量,顺序是正确的。我只需将这些结构指向类所在的位置,voila...you就可以处理私有变量!!我使用RedGate反射器来查看所有代码都在做什么,这样我就可以知道要复制什么。然后,只需复制一些值类型,并在几个地方使用Array.Copy。
结果是CopyKeyedCollection<,>,CopyDict<>和CopyList<>。你会得到一个可以快速复制Dictionary<>的函数和一个可以免费快速复制List<>的函数!
在解决所有问题时,我注意到一件事,KeyedCollection包含一个列表和一个字典,它们都指向相同的数据!一开始我认为这很浪费,但是评论者指出KeyedCollection是专门为同时需要有序列表和字典的情况而设计的。
无论如何,我是一个汇编/c程序员,被迫使用vb一段时间,所以我不怕这样做。我是C#的新手,所以请告诉我我是否违反了任何规则,或者您是否认为这很酷。
顺便说一句,我研究了垃圾收集,这应该可以很好地与GC一起工作。我认为如果我添加一些代码来修复我们复制所花费的ms的一些内存,这将是谨慎的。你们来告诉我。如果有人请求em,我会添加一些注释。
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Collections.ObjectModel;
using System.Reflection;
namespace CopyCollection {
class CFoo {
public int Key;
public string Name;
}
class MyKeyedCollection : KeyedCollection<int, CFoo> {
public MyKeyedCollection() : base(null, 10) { }
protected override int GetKeyForItem(CFoo foo) {
return foo.Key;
}
}
class MyObject {
public MyKeyedCollection kc;
// Copy constructor
public MyObject(MyObject that) {
this.kc = new MyKeyedCollection();
if (that != null) {
CollectionTools.CopyKeyedCollection<int, CFoo>(that.kc, this.kc);
}
}
}
class Program {
static void Main(string[] args) {
MyObject mobj1 = new MyObject(null);
for (int i = 0; i < 7; ++i)
mobj1.kc.Add(new CFoo() { Key = i, Name = i.ToString() });
// Copy mobj1
MyObject mobj2 = new MyObject(mobj1);
// add a bunch more items to mobj2
for (int i = 8; i < 712324; ++i)
mobj2.kc.Add(new CFoo() { Key = i, Name = i.ToString() });
// copy mobj2
MyObject mobj3 = new MyObject(mobj2);
// put a breakpoint after here, and look at mobj's and see that it worked!
// you can delete stuff out of mobj1 or mobj2 and see the items still in mobj3,
}
}
public static class CollectionTools {
public unsafe static KeyedCollection<TKey, TValue> CopyKeyedCollection<TKey, TValue>(
KeyedCollection<TKey, TValue> src,
KeyedCollection<TKey, TValue> dst) {
object osrc = src;
// pointer to a structure that is a template for the instance variables
// of KeyedCollection<TKey, TValue>
TKeyedCollection* psrc = (TKeyedCollection*)(*((int*)&psrc + 1));
object odst = dst;
TKeyedCollection* pdst = (TKeyedCollection*)(*((int*)&pdst + 1));
object srcObj = null;
object dstObj = null;
int* i = (int*)&i; // helps me find the stack
i[2] = (int)psrc->_01_items;
dstObj = CopyList<TValue>(srcObj as List<TValue>);
pdst->_01_items = (uint)i[1];
// there is no dictionary if the # items < threshold
if (psrc->_04_dict != 0) {
i[2] = (int)psrc->_04_dict;
dstObj = CopyDict<TKey, TValue>(srcObj as Dictionary<TKey, TValue>);
pdst->_04_dict = (uint)i[1];
}
pdst->_03_comparer = psrc->_03_comparer;
pdst->_05_keyCount = psrc->_05_keyCount;
pdst->_06_threshold = psrc->_06_threshold;
return dst;
}
public unsafe static List<TValue> CopyList<TValue>(
List<TValue> src) {
object osrc = src;
// pointer to a structure that is a template for
// the instance variables of List<>
TList* psrc = (TList*)(*((int*)&psrc + 1));
object srcArray = null;
object dstArray = null;
int* i = (int*)&i; // helps me find things on stack
i[2] = (int)psrc->_01_items;
int capacity = (srcArray as Array).Length;
List<TValue> dst = new List<TValue>(capacity);
TList* pdst = (TList*)(*((int*)&pdst + 1));
i[1] = (int)pdst->_01_items;
Array.Copy(srcArray as Array, dstArray as Array, capacity);
pdst->_03_size = psrc->_03_size;
return dst;
}
public unsafe static Dictionary<TKey, TValue> CopyDict<TKey, TValue>(
Dictionary<TKey, TValue> src) {
object osrc = src;
// pointer to a structure that is a template for the instance
// variables of Dictionary<TKey, TValue>
TDictionary* psrc = (TDictionary*)(*((int*)&psrc + 1));
object srcArray = null;
object dstArray = null;
int* i = (int*)&i; // helps me find the stack
i[2] = (int)psrc->_01_buckets;
int capacity = (srcArray as Array).Length;
Dictionary<TKey, TValue> dst = new Dictionary<TKey, TValue>(capacity);
TDictionary* pdst = (TDictionary*)(*((int*)&pdst + 1));
i[1] = (int)pdst->_01_buckets;
Array.Copy(srcArray as Array, dstArray as Array, capacity);
i[2] = (int)psrc->_02_entries;
i[1] = (int)pdst->_02_entries;
Array.Copy(srcArray as Array, dstArray as Array, capacity);
pdst->_03_comparer = psrc->_03_comparer;
pdst->_04_m_siInfo = psrc->_04_m_siInfo;
pdst->_08_count = psrc->_08_count;
pdst->_10_freeList = psrc->_10_freeList;
pdst->_11_freeCount = psrc->_11_freeCount;
return dst;
}
// these are the structs that map to the private variables in the classes
// i use uint for classes, since they are just pointers
// statics and constants are not in the instance data.
// I used the memory dump of visual studio to get these mapped right.
// everything with a * I copy. I Used RedGate reflector to look through all
// the code to decide what needed to be copied.
struct TKeyedCollection {
public uint _00_MethodInfo; // pointer to cool type info
// Collection
public uint _01_items; // * IList<T>
public uint _02_syncRoot; // object
// KeyedCollection
public uint _03_comparer; // IEqualityComparer<TKey>
public uint _04_dict; // * Dictionary<TKey, TItem>
public int _05_keyCount; // *
public int _06_threshold; // *
// const int defaultThreshold = 0;
}
struct TList {
public uint _00_MethodInfo; //
public uint _01_items; // * T[]
public uint _02_syncRoot; // object
public int _03_size; // *
public int _04_version; //
}
struct TDictionary {
// Fields
public uint _00_MethodInfo; //
public uint _01_buckets; // * int[]
public uint _02_entries; // * Entry<TKey, TValue>[]
public uint _03_comparer; // IEqualityComparer<TKey>
public uint _04_m_siInfo; // SerializationInfo
public uint _05__syncRoot; // object
public uint _06_keys; // KeyCollection<TKey, TValue>
public uint _07_values; // ValueCollection<TKey, TValue>
public int _08_count; // *
public int _09_version;
public int _10_freeList; // *
public int _11_freeCount; // *
}
}
}发布于 2009-06-11 22:56:08
我刚刚运行了一个测试,将10,000,000个条目和添加到不同的集合中,KeyedCollection花费的时间大约是列表的7倍,但仅比Dictionary对象长约50%。考虑到KeyedCollection是这两者的组合,Add的性能是完全合理的,并且它运行的重复键检查显然不会占用和太多时间。您可能想要在您的KeyedCollection上运行类似的测试,如果速度明显变慢,您可以开始寻找其他地方(检查您的MyObject.Key获取方法,以确保您不会因此而获得开销)。
旧的回应
您是否尝试过:
this.kc = that.kc.MemberwiseClone() as MyKeyedCollection;有关MemberwiseClone here的更多信息。
发布于 2009-06-11 22:55:30
您可以尝试序列化对象,然后将其反序列化为新对象-我不知道这是否会获得任何性能,但它可能会。
https://stackoverflow.com/questions/984143
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