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Modelica弹簧摆
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Stack Overflow用户
提问于 2015-12-26 00:55:44
回答 1查看 151关注 0票数 1

我想在modelica中模拟一个简单的“弹簧摆”:

代码语言:javascript
复制
model Pendulum

  parameter Boolean animation=true "= true, if animation shall be enabled";
  inner Modelica.Mechanics.MultiBody.World world(axisLength=0.6)
          Modelica.Mechanics.MultiBody.Parts.Body body1(
    m=1,
    animation=animation,
    I_11=1,
    I_22=1,
    I_33=1,
    r_CM={0,0,0},
    cylinderDiameter=0.05,
    sphereDiameter=0.2) 
  Modelica.Mechanics.MultiBody.Forces.Spring spring1(
    coilWidth=0.01,
    numberOfWindings=5,
    c=20,
    s_unstretched=0.2) ;
  Modelica.Mechanics.MultiBody.Joints.Revolute revolute(phi(fixed=true), w(
        fixed=true));
equation 
  connect(world.frame_b, revolute.frame_a) 
  connect(spring1.frame_a, revolute.frame_a) 
  connect(spring1.frame_b, body1.frame_a) 
  connect(revolute.frame_b, body1.frame_a
end Pendulum;

尝试模拟模拟失败-无错误消息。我需要一个旋转器来做弹簧摆吗?非常感谢您的帮助!

EN

回答 1

Stack Overflow用户

发布于 2015-12-26 17:45:55

不太确定你想要模拟的是什么。如果你画一幅你的系统图,你会发现它不会代表你试图建模的东西(我想)。

这是一个带弹簧的钟摆:

代码语言:javascript
复制
model pendulum2
  inner Modelica.Mechanics.MultiBody.World world annotation(Placement(visible = true, transformation(origin = {-80, 0}, extent = {{-10, -10}, {10, 10}}, rotation = 0)));
  Modelica.Mechanics.MultiBody.Joints.Revolute revolute annotation(Placement(visible = true, transformation(origin = {-41.539, 0}, extent = {{-10, -10}, {10, 10}}, rotation = 0)));
  Modelica.Mechanics.MultiBody.Joints.Prismatic prismatic(s.start = .5) annotation(Placement(visible = true, transformation(origin = {-10, 0}, extent = {{-10, -10}, {10, 10}}, rotation = 0)));
  Modelica.Mechanics.MultiBody.Parts.Body body annotation(Placement(visible = true, transformation(origin = {25, 0}, extent = {{-10, -10}, {10, 10}}, rotation = 0)));
  Modelica.Mechanics.MultiBody.Forces.Spring spring(c = 100, s_unstretched = .5) annotation(Placement(visible = true, transformation(origin = {-10, 20}, extent = {{-10, -10}, {10, 10}}, rotation = 0)));
equation
  connect(spring.frame_b, prismatic.frame_b) annotation(Line(visible = true, origin = {0, 10}, points = {{0, 10}, {0, -10}}));
  connect(spring.frame_a, prismatic.frame_a) annotation(Line(visible = true, origin = {-20, 10}, points = {{0, 10}, {0, -10}}));
  connect(prismatic.frame_b, body.frame_a) annotation(Line(visible = true, origin = {7.5, 0}, points = {{-7.5, -0}, {7.5, 0}}));
  connect(revolute.frame_b, prismatic.frame_a) annotation(Line(visible = true, origin = {-25.77, 0}, points = {{-5.77, 0}, {5.77, 0}}));
  connect(world.frame_b, revolute.frame_a) annotation(Line(visible = true, origin = {-60.77, 0}, points = {{-9.23, 0}, {9.23, 0}}));
  annotation(Diagram(coordinateSystem(extent = {{-148.5, -105}, {148.5, 105}}, preserveAspectRatio = true, initialScale = 0.1, grid = {5, 5})));
end pendulum2;
票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/34464690

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